Standard draw go

by Otterbox on 04 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (6)

Artifacts (3)


Land (2)

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Deck Description

Make sure they never get any creature or preferably, never have a spell stick around for more than a turn. Then you can mill them out using nephalia drownyard or using jace memory adept. A consecrated sphinx? Not sure about that one. Wouldn't help my mill thing. Maybe a invisible stalker or 2, and then some Runechanters pikes? I think I'm going to go for the mill, so maybe not, but can a mill deck compete with hunt master? Is there any point of running vapor snag over unsummon. Obviously don't know anything about control decks .Help please. Suggestions wanted and needed.

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0232200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard draw go

I would not run unsummon in UB draw go. You need to run forbidden alchemy and/or think twice to gain CA

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Posted 04 March 2012 at 22:43

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Yeah maybe think twice. I don't like forbidden alchemy cause I'm trying to mill them out, and against UB control, they'll be doing the same thing, so a lot of card advantage sometimes doesn't help out a lot in the late game because it thins your deck for them

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Posted 05 March 2012 at 00:48

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I think its a really bad idea not to run forbidden alchemy just because of the mirrormatch

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Posted 05 March 2012 at 10:56

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Normal ub mill dosent even try to mill you out. They run grave titan, consecrated sphinx, and things like that. You really need to run alchemy, its so good. Also max out on think twice and cut dissipate to 2, it really doesnt warrant itself as a 4-of.

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Posted 07 March 2012 at 04:13

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UB mill does try do mill u out in the mirror, which is what this is. I have enough removal to kill anything they play, so milling is the only way to win. I don't like think twice because the only card advantage it gives u is one. Dissipate is extremly important in draw go

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Posted 07 March 2012 at 23:35

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No, the format has sped up a lot over the last month or so, so dissipate is not really needed as a 3 of, let alone a 4 of, and it will most likely be a dead card, or will counter something meaningless. The other reason to play alchemy and up think twice is A. It helps in every other matchup, and B. if you feel it isnt good against ub, hold them back in game 1 and side them out in game 2-3. Gftt is insane in the format now, and doom blade is terrible, mostly because of the appearance of zombies, a deck that has gained popularityand power, and doom blade is the worst card you could possibly want in that matchup. I would go -3 doom blade, +1 gfft, +2 think twice, -2 dissipate, -1 dispise, -1 curse, +4 alchemy, and cut one other curse for another something, you only really need 2 curses. Add 2 dissipate to the SB if you're so worried about the control matchup. Just my thoughts, hope they help.

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Posted 11 March 2012 at 05:10

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Yeah, I made this deck before zombies. Thanks

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Posted 11 March 2012 at 06:14

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