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pew pew pew, please add some ideas in comments
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NOTE: Set by owner when deck was made.
bang, bang, bang, please add a description, because some of your card-choices are...interesting...for an infect deck, that normally tries to be as fast as possible.
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Hi Muktol! To be honest, I just came up with the idea of ??unblockable infect, and I threw in here a rough vision of the deck. I plan to play the deck only at home with friends, outside the tournament system, so I would be grateful to hear ideas for improving the deck. A large number of displays is due to the presence of many kill cards in opponents. Otherwise, the idea was to spawn cheap creatures, proliferate infect counters and being unblockable.
I agree with muktol.Counterspells proliferate is a cool way of trying infect out.Counterspells are an interesting way to deal with the meta, but will fail against BURN, due to the fact that they will be able to overwhelm you because most bolts cost 1 and the majority of your countering costs 2. Past designs of infect have had 1 spellskite mainboard and 1 in sideboard to deal with that.I'd like to see inkmoth nexus in the design as it's one of the hardest infect creatures to remove because it usually won't be "targetable" before you are ready to activate it.Based on my long past with the game I'd say you could cut 2 of the ghost form, and the two cystbearer.I'd also cut forced adaption and inexorable tide.Consider Keen Sense or Curiosity instead.Also, if you encounter mill frequently, consider Become ImmenseI'm a lot into the "numbers" of the game, but let's save that for another day...
Infect oh my god poison
Yup. And unblockable :)I forgot to mention Writ of Passage
Thx! Would made changes soon!
Infect-decks normally try to be as fast as possible, as they only have to deal half the damage to win a game, so Forced Adaptation and Forced Adaptation don't really fit into this strategy for me. Another question is, if you can save mana to play your counterspells, as you normally want to play a creature or a spell each turn. Dispel is OK as it only costs 1 mana and can be used to protect your creatures or hinder your opponent a little bit. Personally I would also swap out Cystbearer for 2 additional Evolution Sage and throw in some searchlands, like Evolving Wilds. If you want another cheap infect creature then Ichorclaw Myr could be an idea. Artful Dodge and Ghostform might be a little bit to much evasion as you have to remember that you have an opponent, which will likely deal with some of your creatures. Evolution Charm could be a versatile replacement for this. Rancor and Groundswell would be other cards that are normally used in infect decks. Last, even if the deck is only played at the kitchen-table I would swap out Counterspell to get a modern legality. Because someday you might want to play at a local tournament and can't...because of 1 card.
Thx u for all the advices! I've made changes, and now its legally for modern also. Usually i play with 60-65 card decks, here is 75 and I'm not sure yet what can be thrown out. Its need to be tested in real games :) @Muktol and @wickeddarkman please check the update
Writ of Passage doesn't need to be cast, so over time you will probably feel 4 are too many. I'd say 3.Split curiosity into 2 of those and 2 keen sense to protect against effects like surgical extraction.
Yes, I didn't think about it, thx! By the way, the off topic question - looking at the reputation in your profile - should I click on + or -?)))
Go ahead and + me.Half a year ago I went to war on the troll, making his life pretty difficult, but at the same time I had to be trollish myself, and was asked to stop it.Ever since the troll has being down voting everything I say.I do tend to be more busy than the troll so my reputation has been much lower, which means the troll is sort of giving up on pawning me. He must be realising how much time he is wasting on someone who doesn't bother.
Infect win games guys