Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 2,187 times.
Since you are not modern legel Craterize could be replaced for a Pillage it cost 1 less and can target artifact or you can afford to play Raze since you are playing 8 mana generating creatures.Or to make it modern legal just change Terravore for Shivan Wumpus.Anyway its cheap cool deck ;)
Permalink
How come there's no Stone Rain or Molten Rain?
Or Ice Storm?
Yeah exactly xDAlso, I wouldn't look over at least a couple of Decimate.
Decimate? You need 4 legal targets. It's hard enough in most 1-on-1 games to run into an opponent that has all 4 out but especially hard here since you are going for land destruction, your opponent won't have much out (and you can't afford to wait until he plays an enchantment for example)
Well yes. But Decimate is still a "Destroy 4 permanents for 4 mana", I quite enjoy it.And even if you need 4 targets, you can target the same permanent multiple times if it's got multiple types - artifact creatures and so on.Nice stuff.
It still doesn't cut the mustard in LD decks unless you play multiplayer (in wich case you shouldn't play LD ...). LD is actually hard to pull off anyway (unless you are playing against typcial beginner decks), there is no room for situational land destruction spells like this. If your opponent has all 4 types of permanents out against your LD deck, chances are you have already lost that game.
Your land destruction spells all cost 4 mana, that's too slow! You can have a couple of them but you absolutely have to start destroying lands a turn earlier! Pillage, Winter's Grap, Stone Rain, Molten Rain, Thermokarst, Ice Storm - they all cost 3.Zhur-Taa Druid is terrible, you should replace him with regular Llanowar Elves.
Agreed on the cost- not near enough mana ramp to make the 4 cost a viable answer. Throw in a couple gatecreeper vines to pull your gates/lands more quickly, and replace sorcery spells with the cheaper options. Seething song can ramp you quickly if you want to pull deus of calamity turn 3.
drain the well?
burning earth nd mana barbs
i dont think you understand what the deck does.....
I tried making a deck like this before but couldn't get it to work. However, some sick cards for this would be Shivan Wumpus and Akki Blizzard-Herder. and probably some more mana ramp
When this deck plays against dredge...
With all your mana generating creatures you could run winter orb
The deck does seem a little slow. There are a lot of 3 casting cost land destruction out there. What about land destruction land? Check out my deck. I went a slightly different rout. http://www.mtgvault.com/maddogmacbride/decks/land-destruction/
I went a different route as well,http://www.mtgvault.com/dharr16/decks/druid-land-control/
Are you trying to keep this deck at a certain budget?? (:Btw, mind checking out my new deck I made??? (:Ive spent alot of time on it and would appreciate some feed back for an upcoming tourney i have :Dthanks man!! (:http://www.mtgvault.com/greenee/decks/budget-blue-deck-wins/
thanks all for advices, i was trying to make deck with cards that i already have)
Land destruction decks are tricky. Usually your opponent's have enough mana to do some damage before you can take out enough land. I made an LD deck a while ago that seems to work pretty well, but I'd like a second opinion. http://www.mtgvault.com/1111222334/decks/destroy-the-world/
Ditch the Dingus Eggs again. I know they look tempting but it's actually a beginner's mistake to include them in regular land destruction decks. See, they cost four mana but need to be in place before you destroy lands. So, this will never work. If you play a Dingus Egg the turn you should blow up the second land you'll lose the game right there because it allows you opponent to go up in mana and to plop down another permanent that will beat you up.If the mana cost of Dingus Eggs was 2, you could play them on turn two and start killing lands on turn three, that would be okay (and even then, if you had a mana-elf turn one so that you have three mana at your disposal in turn two, you should still go for that Stone Rain instead of the Egg).