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This deck has been viewed 4,185 times.
that is so cool i love the deck
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That looks awesome, but after experiment one everything is very expensive (manawise).... No more minions worth entering here? like rakdos cackler? just for a little speed :P and it would go very well with all the others. good job!
This looks very similar to my friend's one deck he just posted. http://www.mtgvault.com/svreaper23/decks/rotationsafe-jund-beatdown/
Needs some ramp, imo. I'd drop the hellhole flailer for a set of farseek.
Nah he needs to keep the Flailer, it's sacking ability is too useful for this sort of deck. Drop to 2 doomblades, 3 guiles, 3 summoning and add in 4 farseek from there.
Bioshift could be lots of fun with hellhole flailer
I love the idea of the deck. My only complaint is that it may be slow. You use green, ramp is for green. Check out my deck for what I mean:Exava, Jund Lord - Standard
I rather enjoy this build, would you mind taking a look at my artifact deck and giving some constructive criticism?(: http://www.mtgvault.com/vampikachu/decks/what-god-gave-us/
I feel that since you're playing with unleash anyway, why not toss in a Corpsejack or 4?
Copsejack gets you all sorts of value, but he is less effective the turn you bring him in and is terrible late game not to mention he is a little greedy you are already going off having your blood witch speed things up he will only slow things down.
Ramping into bigger/more important creatures seems to be one of the bigger points that the deck's missing. Cut down on a few instances and added in Farseek x4, seems to be the best option at the moment.
That's what I said......
And I followed your advice. :p
lol... And Gas too, can't forget him, he gives good advice as well :)With 2 of each you have 6 removal spells which when you think about it is 10% of your deck, should be plenty.
Maybe look into Champion of Lambholt? Would make your creatures unblockable which would be better than Hellhole Flailer.
geralfs messenger or mikaeus the unhallowed your creatures will come back with +1+1 AND haste
shame messaenger enter battle tapped
Not a bad list, I see you used some ideas from my Jund Aggro that I posted a few weeks ago:http://www.mtgvault.com/svreaper23/decks/rotationsafe-jund-beatdown/Hope it wins
Nice Idea but I recommend scavenging Ooze for some extra value.
^agreed. At least sideboard, but main deck wouldn't hurt.
I like it!The only thing I would consider swapping out is Dreadbore. You have much better removal, available.I'd consider some more control oriented options.
Perhaps its a bit more all in, but using ramp cards instead of the little aggro threats may work better to get the hasty hydras.I would enter 4 Elvish Mystic and 4 Gyre Sage. I would also play 4 Kalonian Hydra and only a few of the Savageborn ones.Another tech here is Savage Summoning. It allows you to flash in the Hydras if you dont get to stick an Exava. The additional counter works great with both of their damage-doubling abilities, making for example Kalonian Hydra an endstep 10/10 trampler out of nowhere. Savageborn Hydra can come in at end step as a 3/3 for 5 mana (the extra mana for the Summong doesnt even reduce its size), and when you untap you can stack him with counters again and attack for big.Not to mention, its completely swag to cast Savageborn Hydra with Savage Summoning.
anyone have any good ideas for a deck that i could make that is heavy artifact and equipment??
Traded the Experiment Ones out for Scavenging Oozes. I think I prefer them so far.
Jeez, this is pretty amazing. Low cost, good effects, stocking counters...
Swapping out the Doom Blades/Tragic Slips for Mizzium Mortars. In most cases, those do just as well and they aren't as specific in what they can remove.I'm also thinking about swapping out the Hellhole Flailers for something else. I'm thinking 2 Domri/Vraska's and one more of each Hydra.
Very cool deck, i actually made this after seeing it with some minor adjustments. With theros coming soon and all the enchantments to follow id consider golgari charms instead of rangers guiles, youd get more options and still would be able to regen a creature if needed.