Any suggestions welcome! Keep the CMC below 3!
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Swapping out the Doom Blades/Tragic Slips for Mizzium Mortars. In most cases, those do just as well and they aren't as specific in what they can remove.I'm also thinking about swapping out the Hellhole Flailers for something else. I'm thinking 2 Domri/Vraska's and one more of each Hydra.
Traded the Experiment Ones out for Scavenging Oozes. I think I prefer them so far.
It would. Enter play and Enter the battlefield effects are the same, they've only been changed for flavor reasons.
And I followed your advice. :p
Ramping into bigger/more important creatures seems to be one of the bigger points that the deck's missing. Cut down on a few instances and added in Farseek x4, seems to be the best option at the moment.
Really good call on the Nyxathid and a tutor for 3 mana would be perfect for pulling out a quick Torpor Orb, as well as a few other strong 2 drops.
Phew, internet's back up after a day of network shenanigans! Eater of Days and Leveler, I definitely like. And as for Geralfs' Messenger, I can only say that I was building decks in a sleepless stupor so I may have skimmed over several effects. :p-4 Geralf's Messenger-4 Drekavac+4 Eater of Days+4 Diabolic Tutor
Trying to keep it Modern-legal, but it would be a great option for casual play!
Probably needs better ways to get Torpor Orb on the field. Suggestions, please!
Suggestions would be appreciated! :D
Ascendant Evincar, I like. Though, Anowon could be chance-y just because Treacherous Pit-Dweller's in there. :pNormally, the Pit-Dweller's undying shouldn't be activating because he'd have at least a single +1/+1 counter from Blade of the Bloodchief.
Input would be greatly appreciated!
Played a few times and it works fairly well, but it's still missing something. A few aggro decks still give it trouble.Input would be appreciated.
+3 Wasteland Viper to sideboard.Going to try playing around with him for a few games.
-4 Gyre Sage+1 ForestMoved Alpha Authority to main deck.
+4 Vampire Nighthawk-4 Wight of Precinct SixMoved Alpha Authority to the sideboard for Rancor in the main deck. Changed the sideboard a bit, Naturalize is real useful, mmkay.Input would be appreciated.
I run another B/G deck that includes Corpsejack Menace. He's an amazing card I'll admit, but I don't think he has the best synergy with this deck. Most of your creatures, you don't really want to keep around; they're there to throw themselves at an opponent, so the massive amount of +1/+1 counters would be a bit wasted on them.Wight of Precinct Six is there to make up for the lack of Lumberknot, which I found invaluable in my other B/G deck, especially with Corpsejack Menace. The problem I found with him was that he was just too slow and this deck is about speed, seeming reckless with creatures with deathtouch. Looking back on it, Gyre Sage may not be the best choice since there aren't enough creatures to give massive benefit to it's Evolve ability.
Debating removing Alpha Authority for Rancor. While one gives me a bit of safety during the late-game, Rancor could potentially win the game via Vraska's Assassins. Not to mention Rancor returns to my hand.
I had seen it and it'd definitely be a good addition to the deck, but I was trying to shoot for Standard legal after Innistrad block cycles out. 'till then, it would be a pretty nice fit.
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