Lingering Essence

by orisiti on 02 October 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A lulzy deck to take advantage of a not-to-good johny/timmy (Jimmy?) card...

How to Play

Ramp like hell until you get a pack leader in play, and hopefully soon after an Essence... Now each one drop creature will net you a 6/6 and a draw (hopefully another one drop).
Reasons for specific cards:
Llanowar Mentor: Turns post essence lands into creatures to keep the chain going.
Kavu Lair: Here in case you didn't get a packleader in time (Didn't include four because involuntary draw could get bad in this deck)
Basking Rootwalla: Originally included to put out another couple creatures in a turn if the decks draw outpaced it's mana (very possible) but also combos nicely with the mentor.
Endless Swarm: Seemed like fun.
Conjurers Closet: Has a few uses. Can slow down draw if your deck is thin by "turning off" the pack leader, also can grow your dorks into Essences late game.
Collective Voyage: Seemed like one of the best ways to thin the land out of the deck to continue the chain. If this goes off for a reasonable size, the next turn should see most of your deck on the battlefield as 6/6's.

Deck Tags

  • lulz
  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Lingering Essence

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