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A lulzy deck to take advantage of a not-to-good johny/timmy (Jimmy?) card...
Ramp like hell until you get a pack leader in play, and hopefully soon after an Essence... Now each one drop creature will net you a 6/6 and a draw (hopefully another one drop).Reasons for specific cards: Llanowar Mentor: Turns post essence lands into creatures to keep the chain going. Kavu Lair: Here in case you didn't get a packleader in time (Didn't include four because involuntary draw could get bad in this deck) Basking Rootwalla: Originally included to put out another couple creatures in a turn if the decks draw outpaced it's mana (very possible) but also combos nicely with the mentor. Endless Swarm: Seemed like fun. Conjurers Closet: Has a few uses. Can slow down draw if your deck is thin by "turning off" the pack leader, also can grow your dorks into Essences late game. Collective Voyage: Seemed like one of the best ways to thin the land out of the deck to continue the chain. If this goes off for a reasonable size, the next turn should see most of your deck on the battlefield as 6/6's.
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