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Punish your opponent for the temerity of having a library...
Always use the Illusionist's Bracers on the Duskmantle Guildmage (remember, the more bracers, the more powerful his first ability becomes). You want to equip your Mortus Strider with at least one Trepanation Blade, activate the Duskmantle Guildmages first ability (setting up the trigger for damage per card milled), then declare an attack with the Mortus Strider. The Trepanation Blade forces the defending player to mill until he reveals a land for each Trepanation Blade equipped, and the Duskmantle Guildmage will punish your enemy for each card milled this way. This combo is non-targeted, so Witchbane Orb (a standard at my game table) will not protect your enemy from this punishment. It doesn't matter if they kill your Mortus Strider, the effective damage stems from the milling, and you can always bring him back.Use Cyclonic Rift to board sweep your enemies when they become too built up. Use Mind Grind/Destroy the Evidence/Psychic Spiral when you have the extra mana to activate the Duskmantle Guildmage, and try to at least have a single Consuming Aberration on the field whenever you cast a spell. Always pay the Duskmantle Guildmage, he makes your life a lot easier.
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I could use some help here, please. Having trouble dealing with critters... any suggestions?
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Cards like Ætherize and Killing Wave are nice for hordes of creatures. Ultimate Price, Unsummon and the like make good spot removal.Then there's creatures like Wight of Precinct Six that can make the opponent consider how they attack (Wight should be big).
Thanks, DedWards, I like the idea of Killing Wave. ;)
ditch the witchbane orb for some jace phantasm
I may do that. I'd like to playtest this variant against some different deck types, first. Nice idea, though, thanks. =)
I'd drop the illusionists bracers. What do you get, one extra activation off the guildmage?
The Illusionist's Bracers are the difference between 3 damage and 6 damage from the Duskmantle Guildmage per spell/attack. They're kind of the entire point of this deck.
I kinda agree that the bracers seem a little useless with only 1 creature to get the bonus off of.
The Illuisionist's Bracers do not work. As it says on the card "if it isn't a mana ability, copy it"
Blacer's do work. Mana abilities are abilities that add mana
The Bracers work wonderfully. I can pay the Duskmantle Guildmages ability twice, and now the opponent takes 4 damage for every card that goes to his graveyard. =D
the best defense for critters is critters of your own ^^
I agree, but I'd like to see what I can do with minimum critters. I usually play a pretty balanced deck, sometimes leaning towards critter heavy... I'd like to branch out into more combo and spell oriented decks.
Like Wight of Precinct Six and Jace's Phantasm
yeah well I wish you luck finding your solution ^^. I wish my decks got this much feedback haha. I think jace phantasm is awesome because its a critter + a mil combo. serves well for attacking and blocking.
wouldnt the guildmage's ability count as a mana ability and therefore make the bracers useless?
Mana abilities are abilities that grant mana not abilities that cost mana.
Roland, your decks are great! I'd love to work with you to develop some new strategies, if you're up for it.