After playing many games, changes done has turned this deck nastiest, if possible. :p
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22/08/2013 - Changes from v2.0 - Removed major cost spells (3 Archive Trap and 2 Haunting Echoes), sent to sideboard - Removed 2 Pilfered Plans (sent to sideboard) - Visions +1 - Land adjustment (+1 Island, -1 Swamp) - Shirekhorn +2 - Breaking // Entering +1 - Vision Charm +3 Changes are made after testing in order to improve performance. This deck must win in 5-7 turns, so high cost spells are difficult to play. I will appreciate all the opinions and suggestions to improve the deck.
Done some minor changes to improve performance
Counters removed.
Latest changes:-2 Hand of Praetors-1 Corrupted Resolve+3 Spellskite