G/W Landfall Modern

by OrderOfRogueOne on 24 July 2017

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (3)

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Deck Description

just have fun with a very fun green white landfall deck

How to Play

just play and have a grate time this deck works very well so try it out

Deck Tags

  • Selesnya
  • Fun
  • Landfall

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,098 times.

Mana Curve

Mana Symbol Occurrence

2400037

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Landfall Modern

I'm sorry to be a bit harsh -- please take this criticism constructively.

I see a contradiction. In your description, you say "very aggressive green white landfall deck. " First off, aggressive landfall is hard to build, which is why you never see it. Second off, please, look at your curve and creatures. You have a couple of one drops , 4 ramp two drops, a mediocre three drop. You have a lot of four, five and six drops. While, admittedly, landfall is a good archetype to have high cure cards you will very rarely get off any of them. Even if you can drop them, it won't necessarily win you the game. I would suggust adding more cheep land grabbers (such as rampant growth), and some mana dorks (such as Elvish Mystic). Somberwald Sage is interesting, it will allow you to quickly get to your big drops (assuming that your opponent doesn't burn or fatal push it). I honestly think that there is no place for a landfall deck in modern. Commander, however, is a LOT of fun. If you want to see my early attemps at modern landfall, I'll include the link at the bottom. I also have an EDH landfall below the first link. I see that you tagged the deck as fun, which is all good. If it is fun though, I would ask that you either change the description (and maybe the cost, fun decks tend not to cost the same as competitive ones) or the deck itself.

My modern landfall -- built a while ago, but still useful. I tried to keep the cost from being ridiculous. http://www.mtgvault.com/exterminator5000/decks/gbu-godfall/

My EDH landfall -- also built a while, this deck isn't too great. Still, an interesting jumping off point. http://www.mtgvault.com/exterminator5000/decks/landfall-commander/

1
Posted 24 July 2017 at 03:05

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@ exterminator5000: There are some, more or less, aggressive variants of landfall tough it often depends on how you define "aggressive". I did a deck with Ghostly Flicker that could get up to 5 landfall-triggers per turn and a plain green/ white (pauper) variant that can have a 12/12 on turn 3, so it's possible.

@OrderOfRogueOne: Basically you will have to decide which strategy you want to follow. There is an aggressive strategy and a strategy that builds up more slowly and uses more cost-intensive spells. The problem here is that many people think that landfall will give them enough mana to play big spells and make cheap creatures more effective. This is only partially true. The problem is that you need as many land-drops per turn as possible to make some of the small creatures effective. When you want to play big creatures you will have used most of your ramp until you get your first threat on the field, so there's nearly no way to activate e.g. Rampaging Baloths 3+ times because you will simply have used most of your spells to get him out as fast as possible. So small, aggressive, and big, controlish, creatures are no good mix as they require a different strategy. There are some exceptions, like Undergrowth Champion or Retreat to Kazandu as these permanently strengthen a creature and thus improve it long-term.

Here are some suggestions for a more aggressive landfall-deck:
Harrow ...you have to sacrifice a land but it brings you two lands untapped!
Khalni Heart Expedition ...a slower ramp as it requires landdrops itself but you still get 2 lands for a very good price.
Explore ...allows you to play an additional land this turn and you may draw a card.
Snapping Gnarlid ...Scythe Leopard's bigger brother
Ghostly Flicker ...requires a blue-splash but can either protect 2 creatures or trigger landfall 2 times
Kor Skyfisher ...solid flying creature that allows you to return a land (or any other permanent) to your hand and play it again.
Adventuring Gear ...equipment with +2/+2 landfall effect.
Mana Leak/ Apostle's Blessing/ Blossoming Defense/ Vines of Vastwood ...landfall-creatures can be a big threat but they also have a big "kill me" sign over their head, and no protection, so some spells that allow you to protect them against your opponents removal-spells could be an idea.

Greetings
Muktol

0
Posted 24 July 2017 at 07:00

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To me, aggressive implies speed. I guess this is what I was trying to touch upon while I was writing this. I concede that you can have a slower agro deck, although it is a little confusing.

1
Posted 26 July 2017 at 04:55

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thxs i was trying to say that

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Posted 28 July 2017 at 23:12

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