Werewolves of Naya

by OptimusJr on 03 December 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (1)


Artifacts (2)

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Deck Description

FNM undefeated so far. So many tricks, werewolves are pure card advantage, and most people don't know how best to play against them. So much fun to play...maybe too much fun.

I am considering Full Moon's rise in place of Immerwolf, moving Thragtusk to main deck, and possibly adding Rancor. Suggestions are most welcome!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,713 times.

Mana Curve

Mana Symbol Occurrence

1000824

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves of Naya

I want to put Wolfir Silverheart in here...but for what? I'm thinkng Immerwolf...

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Posted 03 December 2012 at 19:10

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I think you should remove Immerwolf asap because sometimes you want Huntmaster to flip back and forth gaining life, making tokens, then some damage to the dome and a creature.

If you have some time could you check out my humanimator deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410664

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Posted 03 December 2012 at 23:33

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