RAMP

by ontraio718 on 10 April 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)

Instants (8)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play


Deck Tags

  • Ramp
  • Mono Green
  • Modern
  • Durpey

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 823 times.

Mana Curve

Mana Symbol Occurrence

000083

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RAMP

please explain to me why darksteel citadel is in this deck?

0
Posted 10 April 2015 at 01:36

Permalink

nissa

0
Posted 10 April 2015 at 03:53

Permalink

i was thinking to help nissa
but ill take it out

0
Posted 10 April 2015 at 03:56

Permalink

ill take it out

0
Posted 10 April 2015 at 03:54

Permalink

need two more cards

0
Posted 10 April 2015 at 03:58

Permalink

i am so MAD i have to get rid of GREEN SUNS ZENITH because its BANNED!!

should i replace it with chord of calling or something else??

0
Posted 10 April 2015 at 14:55

Permalink

Your mana ramp is off ... look at your mana curve, most of it costs 3 mana, some 2. So, if you don't draw an Arbor Elf, then you don't do much until turn 3! I highly recommend to add an additional 4 Llanowar Elves. And if you have those, you might want to switch something likeGreenweaver Druid to Priest if Titania, however, that's a risky move because if the opponent has removal, he might shrink your mana supply considerably.


I don't think Chord of Calling is useful in this. See, it's quite expensive and the Convoke doesn't help much because if you tap a manaelf to pay for Convoke then you can't tap it for regular mana anymore. However, there is no other similar card in Modern that could replace it.

Finally, I am wondering what you want to ultimately do. All that ramping and then get a Titan ... and then? I mean, all those ways to generate mana and to put lands into play but I don't see anything to sink that mana into (besides Ezuri), there also is no card with landfall. So, supposed you manage to get your Titan, what's the gameplan from there? Hope that what you've got so far is enough to kill? Something is missing here like Rampaging Baloths or a way to turn all your forests into an army like Jolreal or Natural Affinity do.

0
Posted 10 April 2015 at 15:34

Permalink

ok thanks should i keep the titans?

0
Posted 10 April 2015 at 20:16

Permalink

I thought your deck bases on them? Depends on what you are trying to achieve.

0
Posted 11 April 2015 at 13:29

Permalink

i took out titans and added in big guys

0
Posted 12 April 2015 at 13:26

Permalink

do you think my side board is OK?

0
Posted 12 April 2015 at 20:46

Permalink