Krond the Enchanter's EDH

by Onlytruereject on 13 May 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Simply put, this is an enchanter's deck that could easily be considered a voltron deck. It runs amazingly well even with the lack of lands (that is currently be changed). Since enchantments are always being printed, this deck sees a lot of changes. Especially with the new cards from Journey to Nyx and so forth. Let me know thoughts of how to make it better besides increasing the lands.

Edit 1: Removed Murder Investigation and Lifelink Enchants, added Knight of Reliquary and Vivid Meadow

How to Play

It's pretty straightforward, but get enchantments on the field and buff out a creature. Or, get Krond out fast. Regardless, the enchantments are great to have on the field. Humility also works wonders since it shuts down so many decks and yet you can still enchant them.

There are quite a few cards that might be swapped in, some cards include:
Mycoloth
Primordial Hydra
Doubling Season
Maybe some eldrazis

Deck Tags

  • Enchantment
  • EDH
  • Selesnya
  • Voltron

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,043 times.

Mana Curve

Mana Symbol Occurrence

7900025

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Krond the Enchanter's EDH

Nykthos, Shrine to Nyx would be a horse in a deck with that many permanent enchantments.

Flickering Ward. Trust me, not only is it useful as hell but you can use it draw half a dozen cards in a turn if you have some free mana and an enchantress in play.

I'm guessing you don't have an Argothian Enchantress or Enchantress's Presence down because you don't have either. Both would be uber useful if you can pick them up somehow.

Battle Mastery on a commander like Krond wins games.

Winds of Rath is going to often times wipe the board of all creatures that aren't yours.

0
Posted 13 May 2014 at 20:16

Permalink

All good points dude, I'll have to add some of these. What cards do you see as somewhat useless?

0
Posted 15 May 2014 at 08:04

Permalink

Oh, and I do have Shrine to Nyx... just keep forgetting to add it

0
Posted 15 May 2014 at 08:06

Permalink

Also Battle Cry is alright, but there are better enchantments. The other two Enchantress cards I don't have due to price, but they will be added. Lastly, I will be adding Umbra Mystic and Nomad Mythmaker

0
Posted 15 May 2014 at 08:12

Permalink

Battle Mastery not Battle Cry. Battle Mastery gives double strike, and can often times win the game in one shot.

As for things to remove, Divine Favor seems weak as does Murder Investigation, and I'd swap Flickering Ward for Floating Shield.

I like Spirit Loop over Lifelink. It's one mana more, but you can recast it if the creature dies.

Archetype of Courage costs the same as Knighthood, is attached to a body, still counts as an enchantment AND it removes first strike from the enemy.

0
Posted 15 May 2014 at 15:28

Permalink

Hmmm I'll think on it

0
Posted 15 May 2014 at 16:24

Permalink

The following cards are in the process of being added (as in they're ordered and waiting on shippment)

Sword of Kaldra
Retether
Open The Vaults
Novablast Wurm
Winds of Rath
Flickering Ward
Nomad Mythmaker

0
Posted 18 May 2014 at 03:45

Permalink