The owner of this deck hasn't added a sideboard, they probably should...
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I look to get the Duskmantle Guildmage into play as quickly as possible, as well as an unblockable creature and a piece of equipment. With a decent draw you should be able to hit with the unblockable and equipped creature around turn 4 or 5. With the guildmage it becomes possible to deal lethal damage on turn 5.
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