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(EDITED v2) Final revision hopefullyThanks for your suggestions!!Cards in Sideboard were replaced during edit and still remain as a "maybe" until the deck has been thoroughly play tested.Thought about making this for a long time and finally got around to it. Comments and suggestions appreciated as always.Fairly straightforward gameplan: Kinsbaile gives your knights double strike and Exemplar makes them indestructible. Pariah's shield can divert any damage dealt to you to one of your now indestructible knights.If you really need to clear the air there's always Day of Judgement. Thanks again for your comments and suggestions! You've been a big help in making this deck actually work.
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I really nice deck idea, it just seems slow on occasions, I know there aren't many good 1 drop knights out there (I agree you picked far and away the best) but I'd consider putting in another 2 drop. There are some really nice options out there, for example you could put in Knight of The White Orchid.
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First: thanks for the compliment! I really like the way this deck came together and I can't way to really test it. I really thought about having another turn 2 drop in there and Knight of the White Orchid was my first pick. What I may do is play a few games and see how it performs as is and go from there. Since Orchid helps offset a drop in mana I might even remove a couple of plains or take Exemplar and Light from Within down to 3 each and replace them with Orchid.
err..wait^
Lord_Sun_Fin is right about Knight of the White Orchid, he is just perfect for your deck. Don't reduce the number of Exemplars, though, they are a must, even if they are more costly than WW knights. Also, your deck has strong bombs, but they are quite costly overall, so you shouldn't reduce the number of plains, they are as few as possible as is. How about you remove 1 Light from Within as you said and 1 Pentarch Paladin and add at least two of them? Also, Cathar's crusade is very expensive as well. You could run Honor of the Pure instead, to give your white creatures +1/+1 per enchantment. It isn't nearly as powerful, but it is cheaper and easier to set down; also, you will rarely have more than one creature enter the battlefield at any given time (which is why it is better left for weenie decks). Oh, btw, thanks for visiting my Knight deck :)
No problem, let me know how well your deck does and thank you for the suggestions! :D Admittedly, I had thought about Honor of the Pure over Light from Within while building this deck. I see your point, given the cost of most of the creatures it would be easier to play and reserve the remaining mana for something else. I'll replace them for now and see how it holds up. I'll give Orchid a shot too then and see how it goes. It sucks when you have a decent deck and can't get land out when you need it so, it may pay off.
Glad you went for Knight of the Orchid, also think that honour of the pure was a great shout but I'd have stuck with the idea of replacing Cathar's crusade for it, its just so expensive to lay down. By the time you have 5 plains down you want to be playing a bomb not a slow build card. Take a look at my deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=395111
Left you a comment. :) So I've gone back, again, to try and find a way to up the mana curve here. I'm considering replacing Everflowing Chalice with Sol Ring or Extraplanar Lens. If I use the lens in conjunction with something like Ancient Den with the Lens then it's unlikely my opponent will benefit from it as well.
Nice deck i really like your idea and twists you have here i am currently in the process of making a knight deck but missing some important cards. If i may offer my opinion on your deck: First of all i am going to suggest some knights and spells that can be looked at that may make your deck better and be included into your side board for some control. 1)Accorder Paladin - Battle Cry 2)White Knight - First strike protection from black 3)Silver Knight - First strike protection from red 4)Knight Meadowgrain - First strike, lifelink 5)Mirran Crusadder - Double strike, protection from green and black 6)Grand Abolisher - Yes i know he isnt a knight but his ability: During your turn, your opponents cant cast spells or activate abilities of artifacts, creatures, or enchantments really comes in handy 7)Knight of Glory - Protection from black and exhalted. 8)Pacifism 9)Oblivion Ring or Journey to Nowhere 10) Brave the Elements - For protection from whatever color of deck your playing for an unblockable swing for massive damage. 11) Serra's Blessing - 2 mana enchantment - Attacking does not cause creatures you control to tap (i honestly think is a very underestimated card) Next thing i want to suggest is cards that i think could be removed: Adaptive Automaton - Yes his ability is pretty good but honestly your deck doesnt really need him at all if you have your Honor of the Pure or Crusade plus your Knight Exemplar it should be enough to take on anything he is in my opinion just taking up space. Armored Ascension - Not a bad card yes it can make your creatures insanely strong its just to high cost by the time you are able to play that card you could be playing some bigger drops that could add more synergy i think this card just takes up space also. Pariah - I personally think Pariah is a good card it takes away any red burn decks that hit you straight on towards your indestructible creatures but if you make a good indestructible knight deck trust me they arent worried about bringing your health down they will be more worried about your creatures that are swinging and taking their creatures out like nothing. I think you could replace this card with Brave the Elements. Personally i always like throwing in a high mana cost card if it happens to go that far into the game that really helps me out .. for example Elesh Norn, Grand Cenobite or Archangel of Strife just for some fun randomness. Well i hope i kinda gave some ideas on other knights or combos etc just sparked any ideas i hope to hear a response back from you as my knight deck will be coming online soon i will post the link when it is finished. C -
i say throw in justice from ice age block burn will never be played against you with it and thats the only thing i see really hurting you playing this deck or if they play squirrels or elves ( tribal speed matches are fun as hell to play )
Thanks for the comment, I appreciate the input! To be honest I'd put this deck down for a while, just too frustrated with it. While it looks good on paper it did not play test so well. However, given your suggestions, I'll take another look at it. I agree with you on Armored Ascension though, it hardly sees play as is, the same could be said for Door of Destinies. I'll post the revamped version soon.