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What’s funny about dragons?
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If you would consider playing "only" multicolored Dragons then Dragon Arch is your best friend. Expensive to get out onto the playground but very useful. If you also agree on playing just legendary Dragon spells, Captain Sisay is also very useful forgetting the Dragons in reach you want to play and finally Intet, the Dreamer can as well bring your scaled troups into play
Intet, the Dreamer is realy good card! But I don't know wat I discard. Can you help me?
Depends what you try to achieve, running Kaalia as your main win-con (which I don't suggest) or Dragon Arch to cheat them into play or even playing them from your hand. Anyways, I suggest to cut down everything that is just a fatty to 1 or two at max and your main threats to 3 or 4, so:- Either a B/W base with R splash, R/W base with B splash or R/B with B splash to be able to play Kaalia and remove some threats from your opponent. There are plenty of options like Path to Exile, Dreadbore, Fatal Push you can utilize to achieve that and even Thoughtseize to strip off their hand and finally play Kaalia, or you go with good old Gamekeeper, Dark Ritual and Cabal Therapy combo- Or you set a primary blue mana base up for fetching your deck for Dragon Arch and getting it out as soon as possible while disrupting your opponents game as well. A slight control shell could work here as well as an Artifact one with Metallic Rebuke and for example Grand Architect and some cheap artifacts like Pentad Prism, Prophetic Prism, Powerstone Shard to provide the energy used for Dragon Arch fast, then fetch your deck for your fatties and pull them onto the battlefield one after another, for example by also utilizing Voltaic Key- Or you keep playing them from your hand or with a spell like Dragonstorm, then you barely have another chance than playing a Red, maybe black splashed mana base for Dragonlord's Servant, Dragonspeaker Shaman and Nightscape Familiar which all reduce the cost of your Dragon- and/or red spells so you are able to cast some of your threats early. In this case you should really remove unusual color combinations that don't include red and/or black and set more for Dragons of those colors with just one more splash of a color of your choice. Green can be also nice for some mana ramp and has Darigaaz, the Igniter and Hellkite Overlord as options. Other cool B/R Dragons are Swift Warkite and Bladewing the Risen which both also help you return dead threats from your graveyardNow its up to you
Thanks you. And what do you think about it now?
Have you playtested it?I don't guess it will work well, anyways here is a beginning of a list I made quickly, use it or again try to run your own but it is clean and has space left for creativity://Artifact (10)2 Conjurer's Bauble4 Dragon Arch4 Prophetic Prism//Basic Snow Land (15)15 Snow-Covered Island//Creature (7)1 Bladewing the Risen1 Darigaaz, the Igniter1 Dragonlord Dromoka1 Dragonlord Kolaghan1 Dromar, the Banisher1 Intet, the Dreamer1 The Ur-Dragon//Instant (9)3 Metallic Rebuke3 Thirst for Knowledge3 Whir of Invention//Snow Artifact (4)4 Arcum's Astrolabe//Land (1)1 Academy Ruins
Why do you think that will not work? I don't want remake this deck again, because I think that version with lots of artifact will be not work, because when I have got Kaalia of the Vast, or The Ur-Dragon, or Dragon Arch, artifacts that produce mana will be unnecessary and when I in this momment draw some of this artifacts it may have got bad consequences. Now this deck should work this way: I'll kill opponent's creatures and than by Dark Ritual I cast Kaalia of the Vast, or The Ur-Dragon, or Dragon Arch and I kill my opponent by powerfull dragons like Atarka, World Render, or Dromoka, the Eternal, or The Ur-Dragon ...