Dinosaurs - easy to play

by ondrasek on 21 December 2020

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Tags

  • dinosaur
  • Enrage

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,274 times.

Mana Curve

Mana Symbol Occurrence

21001018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dinosaurs - easy to play

Oh have you been inspiriert be my deck? O:-)
Otherwise cool convinced.
I'm brewing on my son's first decks. Dinosaurs are just so flavorful.

https://www.mtgvault.com/germynator/decks/kids-deck-advanced-dinosaur/

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Posted 22 December 2020 at 11:34

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Yes, it is. ;-)
Your deck is very nice and I thought I can do something like that with small upgrades :-)
And I think I did it.

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Posted 22 December 2020 at 20:01

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I ment coincidence not convinced, I guess you figured that part out :)
I focused more on the enrage mechanic you got a lower curve...

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Posted 23 December 2020 at 11:47

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Now some thoughts on the deck:

If you are using the Caller, the deck really needs it's white Mana base on turn 1 or 2. Using the bounce lands will make him enter turn 3 unless you opened on a basic planes. How have they been for you?
The Hatchling basically reads as a kinda unblockable 2/1. You won't have the Mana to use it's flash ability on defense and on offense the opponent will not block unless all creatures will die anyway.
Marauding Raptors can be a trap. You have protection with Altisaur but I'd rather made sure that all my Dinos survive a shock.

I like your White approach though. Hope you have fun with it.

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Posted 22 December 2020 at 11:48

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Wow,
that's good points.
I don't know waht I can do with that, maybe discard: Boros Garrison, Gruul Turf and Selesnya Sanctuary.If i do it I think I can cast creatures with small mana cost and small defense like Otepec Huntmaster, or Priest of the Wakening previously than Marauding Raptor and he don't kill them.
Do you think that is good idea?

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Posted 22 December 2020 at 20:16

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I think the bounce lands need to be RG so you play more Plains or GW Lands turn 1.
Most of the time, when I build mana bases, I try to figured out some curves.
Take your ideal hand and play out in until turn 4. Set all those cards aside and repeat. If you can do this 3 times then do those paths work if mixed? If yes your deck is optimized.

I'd also play 4 Caller and only 2 Priests. An 0/3 also gives you 2 life if it can block a 2-powered attacker.
But then the deck would need a good 1W in case of a tapped Land or 1WX in case of another untapped land. So far only raging raptor meets this criteria.

Maybe T1 Priest into T2 bounce land + Caller into T3 Rippjaw is good enough.
T1 Tapped RW land into T2 Forest + Priest + Marauding Raptors...
I think you see where I'm going here.

Bounce land are a great way to 'cheat' on your land count a bit as they are 2 land drops in 1 - but they come with the cost of unplayable T1 and if played T2 you either also played a tapped land T1 (and do not start the game until T3) or you need good 1 drops in a single color. Your deck does this in W and it even is a mana dork...

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Posted 23 December 2020 at 11:46

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Sorry, I can't speak English very well, so I don't know if I understand you well.
But if yes I think this: Yes, you're right, when my lands go on the battlefield tapped my deck is realy slow and Marauding Raptor sometimes kills my fast creatures, so I discarded Boros Garrison, Gruul Turf and Selesnya Sanctuary and gave some better lands to this deck.

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Posted 23 December 2020 at 18:19

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Oh I'm German, so no worries about the language.
If you have the money to spend on better lands - great.
I wanted to tell you, that bounce lands are good if your deck only has not enough lands. They are two lands in one draw.

My other main point is: make up plays in your head.
In my deck I play:
Turn1 tapped land Jungle Shrine
T2 Marauding Raptor T3 Ripjaw Raptor. Or
T2 Thunderherd Migration T3 Ranging Raptors + Savage Stomp Or.
T2 Raptor Hatchling T3 ...

That is my game plan - what is yours?
My {mana} needs to be T1 {-} T2 {1R} or {1G} T3 {RGG} or {RRG} that makes it obvious, turn one needs to be a tapped duo-land while T2 and T3 have to be untapped.

If you this route you will have a good mana base.

If was thinking of T1 Kinjalli's Caller T2 [[Marauding Rator]] + something for {W} up to {2W} but your deck has nothing with {1W} or {2W} which is sad, if start so fast. You could play [[Kinjalli's Sunwing]] that exact same turn two.

That let me to the conclusion, maybe you don't need all this untapped mana (especially on a budget)

Btw do you dislike Wakening Sun's Avatar?

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Posted 23 December 2020 at 19:53

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Well after your last comment I test both versions (double lands / untapped lands) and thining about frists turns of game. And my oppinion is - both work. But I test them (only virtual game on pc) again and again and after every game do little changes at end of my test I was create new deck (name of that deck: Optimal Dinosaurs) (because I did't want absolutly change this deck) and that new deck work very well.

So game plan for this deck is :
T1 Ancient Ziggurat or white land and play Kinjalli's Caller or Priest of the Wakening Sun / play Jungle Shrine
T2 Ancient Ziggurat (if I didn't play him at T1) or red or white land, play Marauding Raptor or Siegehorn Ceratops or Ranging Raptors or Kinjalli's Sunwing (Ranging Raptors and Kinjalli's Sunwing only if I played Kinjalli's Caller at T1)
T3 some land and Trapjaw Tyrant or Temple Altisaur (only if I played Kinjalli's Caller and Marauding Raptor) or Siegehorn Ceratops or Ripjaw Raptor. If I havn't got Kinjalli's Caller or Marauding Raptor or both I play them.
T4 some land in fact repeats T3 or play any card - you can play every card in deck this turn.

Every creatures that enteres the battlefield after Marauding Raptor activates enrege
When I need it I play burns or Savage Stomp to destroy opponents creatures.
With this facts I can kill opponent very fast.

And about lands: if I will want buy this deck I will buy version with double lands, but version with untapped lands looks better so that is version here.

Wakening Sun's Avatar is strong card, but for 8 manas and three must be white and that's not good. In fact I know about stronger cards for eight manas like Overwhelming Splendor.

Thanks for help with this deck :-)

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Posted 02 January 2021 at 11:30

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Looks good. Glad I could help. I saw the title and was surprised we both build a dino deck at the same time...
If your getting some better lands this list might help:
https://preview.tinyurl.com/y9h7kw3c
You can change the usd<3 to what ever you like...

My version should completly be delivered in approximately a week. Kinda excited :)

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Posted 02 January 2021 at 22:46

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There are some interesting lands!
Thanks for tips :-)

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Posted 03 January 2021 at 10:56

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