But what discard?
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Oh, I voted for that comment for a plus one, so you have zero on it :) I hope it helped you.That is interesting kind of dragons I will surely use them. Magic is interesting too, maybe can be use by forest druids in my stories (D&D, or write story). Thanks for much!I don't need anything specific, just sometihing original :), so that my D&D and writing stories could be more original and different.
How do you mean: He will also downvote this comment the second he sees it?I have no questions about cards from Kaldheim, you must wait for the series to comes out ;). But to North mythology, I have two questions. The first is: Are in North mythology some dragons, if yes what are their stories? (because I love dragons) And second is: Do you know about some interesting creatures (for exemple interesting kind of magic), that can be use to D&D, or to amateur story?
Sounds fantastic. I looked at the spoilers and it looked cool.
It's not standard now, but still it's amazing.
Thanks! :)kaldheim is a new series with elves?
Thank you for advice, Bonds of Mortality I put only to sideboard (because not many deck has indestructible). Heroic Intervention and Caravan Vigil are good cards and they are in :)I don't want get rid of my planeswalkers, becouse my creatures are only 1/1 or 2/2 and planeswalkers can kill my opponent easily than only creatures.
Deck about you speaked is realy unpleasant, because you have really many creatures. And many of them are unblockable, or has fear or something like that. And youare right, with that deck you can kill your opponent really unpleasant way (and I would be very angry if you defeat me with army of stupid 1/1 creatures :-)) , but Dogs (that deck) doesn't do anything like that. So if you play control you can defende you by your first defenders, or you can let him takes few your lifes. And after it you destroy him very easy (if you have good control), in fact I want say with this deck is really, really difficult kill opponent with good deck.But to be fair (I know I will say it again, but I want emphasize it) simon03 had really limited options when he building this deck.
At begening I want say: That isn't my deck. I don't know if you think that. If you don't think that - sorry :-)And my second point is: you are right. Diabolic Tutors make deck slower and this deck can be better, but in my previous comment I wanted to say: Diabolic Tutors isn't bad and can save your life.As I said depends only on the situation.
How do you want kill your opponent?You have only 1/1 or 2/2 creatures (or something like that), maybe it is fast, but great deck has some selfdefance for begenig of game, and by 1/1 or 2/2 creatures you can't kill opponent so fast and when he create his defence he kill you and he kill you very easy, or if is your opponent aggressive you kill you by his style of aggro and that will be for him very easy too, because your defence will be very low.But because in Mtg are only few dogs, it is interesting.
But diabolic tutors can search anything in deck (call to the grave and liliana death's majesty too), so if you need liliana - you search liliana, if you need call to the grave - you search call to the grave. Or if you need anything another you search that. (depends only on the situation)
I don't think Radha, Heart of Keld does, that you can play one more land each turn. When I says: "for exemple four times in turn and this do every turn." (that is only exemple) I mean you can have Exploration, or Azusa, Lost but Seeking, but you can have some of them more than once, or you can have Mina and Denn, Wildborn. :-) That is interesting cards. I will think about them, and maybe I some of them get to deck :-)
You have really few creatures.And even less creatures with small CMC.
Soulcatchers' Aerie
There are some interesting lands!Thanks for tips :-)
Well after your last comment I test both versions (double lands / untapped lands) and thining about frists turns of game. And my oppinion is - both work. But I test them (only virtual game on pc) again and again and after every game do little changes at end of my test I was create new deck (name of that deck: Optimal Dinosaurs) (because I did't want absolutly change this deck) and that new deck work very well.So game plan for this deck is : T1 Ancient Ziggurat or white land and play Kinjalli's Caller or Priest of the Wakening Sun / play Jungle ShrineT2 Ancient Ziggurat (if I didn't play him at T1) or red or white land, play Marauding Raptor or Siegehorn Ceratops or Ranging Raptors or Kinjalli's Sunwing (Ranging Raptors and Kinjalli's Sunwing only if I played Kinjalli's Caller at T1)T3 some land and Trapjaw Tyrant or Temple Altisaur (only if I played Kinjalli's Caller and Marauding Raptor) or Siegehorn Ceratops or Ripjaw Raptor. If I havn't got Kinjalli's Caller or Marauding Raptor or both I play them.T4 some land in fact repeats T3 or play any card - you can play every card in deck this turn.Every creatures that enteres the battlefield after Marauding Raptor activates enregeWhen I need it I play burns or Savage Stomp to destroy opponents creatures.With this facts I can kill opponent very fast.And about lands: if I will want buy this deck I will buy version with double lands, but version with untapped lands looks better so that is version here.Wakening Sun's Avatar is strong card, but for 8 manas and three must be white and that's not good. In fact I know about stronger cards for eight manas like Overwhelming Splendor.Thanks for help with this deck :-)
Warkite Marauder
Walking Sponge
Tightening Coils
Sky Tether
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