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With this deck I wanted to run a deck with a Turbo-Fog like effect, but with a twist: you use your land in order to beat down your opponent. With this in mind, I wanted a decent number of fog-like effects, but I didn't wish to stall out the game into a long term mill. I speed this deck up a little bit by using the medium sized land-beaters.
In order to use this, you want to make calculated plays with your 'fogs' and stop severe amounts of damage (early 1/1's and such shouldn't hurt you TOO much). Get out Nissa and your creature lands.You want your draw engines out in order to keep a good amount of cards in hand. A full hand is good, even if you need to discard sometimes.Kiora is a good fog as well as land generator. You will still go into a later game with this deck, but don't panic.Worst case win, you do end up milling them. Sideboard guards against most threats to this deck.
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Help is appreciated. I want this deck to be slightly competitive. If you have any replacements for Snapcaster I'd appreciate it ($165 is pretty steep).
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Hydroform is TERRIBLE.Snapcaster Mage has negative synergy with elixer.Academy ruins lets you get back elixers and mines.Rites and mine should be 4 ofsYou need ways to not just get rekt'd by burn and combo...Sideboard:+4 kor firewalkers(great VS storm and burn)angels grace is good vs storm.Besides that everything looks good to me.
I wanted Hydroform in there for its ability to make a land into a creature (if only for a turn), but upon a second look, yes, it must go.I dropped Snapcaster completely. He was too expensive monetarily for my taste. I instead went 4's for the draws and added in 2 reclaims. Sideboard:3 Kor Firewalker added (great call)1 Angels Mercy (I haven't played against too many storms, but just in case)
Angel's grace, not angel's mercy.Basically you cast angels grace right at the end of their combo and it just makes them waste too much gas that it is basically game over.Yeah firewalker is the nuts vs burn.They can win through one, but 2 is just not possible.