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Pretty Straight forward. Using Trail of Mystery and Rattleclaw you can ramp pretty quickly without need searchlands. Then use that early mana advantage to drop bombs like hydra etc.secret plans and ascendancy keep you drawing cards, and charm + trap essence give you decent spell countersAny and all suggestions are welcome.
Ideally you get a trail and rattle claw in your opening hand which provides more or less a rampant growth every turn considering the fact all the creatures in this have morph.save unmorphing certain creatures like icefeather to bounce either your creatures to save them from destruction or to replay morphed for more ramp. from there its easy, play bombs and keep swinging
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Thanks for any and all criticism and suggestions.
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I like the idea only thing I could suggest is Sylvan Caryatid. Additional mana ramp, early blocker, hexproof, and adds any of the three color combinations.