At the Mountains of Madness

by omnicosmo on 17 February 2014

Main Deck (67 cards)

Sideboard (4 cards)

Sorceries (4)

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Deck Description

Fleeing across the Blind Eternities from the horrors of the Thran Civil War, Omnicosmo comes across Yawgmoth's adoptive homeworld. There, stretched out before him, lies Phyrexia. He looks on in abject terror as the abominable entities that thrive in these wastes perform unspeakable acts upon each other. His mind begins to fracture, and he goes ever so slightly mad. The young pyromancer takes his leave as quickly as he can, but not before first pilfering the schematics for some devastating new machines. The scars of the great war follow in his wake. What nameless evils will he unleash on the unsuspecting planes he now ventures to?

How to Play

Get out your mana engines early. After you have about 3 or 4 of them, you can start popping lands with the trembles. Other than that, hit them with your creatures, HARD.

If you have the Alpha Brawls in there, combo them with your Stuffy Doll. It should make for a big finish.

Deck Tags

  • Phyrexians
  • Artifacts
  • Land Destruction
  • Mono Red

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000170

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for At the Mountains of Madness

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