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This is my current multiplayer deck. This built is the result of adaptation with my current gaming group. In that group nothing last more than 1 turn, worst are the creatures who are exiled right after they have been casted. To adjust, I added lots of creatures triggering their abilities and effects as they come into play. The ridicule amount of exiles also forced me to add sacrifice creatures/permanent cards to prevent it. Once sacrificed, I return my creatures with the tons of cycle cards present in this deck, until my opponents empty their hands. Written under are some nice combos of the deck: Infinite turn combo: Venser the sojourner + Eternal Witness + Time Warp. Control Combo: Dominus of Fealty or Miereke Ri Berit with Disciple of Bolas, Claw of Gix, Teysa, vampire, etc Graveyard Cycle: Recurring nightmare or Sun Titan or Karmic Guide with Mulldrifter, Oracle, Simulacrum, etc Exile cycle: Gimmerpoint, Restoration, venser with karmic guide, acidic slime, angel of despair, etc... Also, Sarkhan Vol is nice for haste/control + sacrifice (cheaper than Nicol Bolas).Well sorted, this deck is a endless cycle of mana, draw, control, life and ultimately turns (you win) Control wise I would rank this deck very high, however it is vulnerable to graveyard removal and has very weak firepower.
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Maybe I should add vish Kal, Blood Arbiter instead of Ghost council of Ozhova. this would increase my firepower.
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Is there a reason for the 81 cards and all the x1s? Nice combos though.
Funny you ask, The reason is that I purchased a pack of 80 sleeves. But they were 81 inside the package when I opened it. So I used them all. :)
The x1 combos is an effort to get as much combos as possible with different cards. We also play only once per week. For this reason, I want max card diversity/options. This way, my plays rarely get boring for me. In addition, the deck brings a sense of incoherence at first glance, which could confuse my opponents. More practically, it does help against cards targeting your doubles.
The elixir of immortality is contradictory from the concept of the deck, considering that bigger is my graveyard more powerful I get. But I kept it anyways as an emergency counter against Graveyard removers. Better to have no graveyard that have it removed from the game.