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This deck has a little of everything. Under the hand of a skilled player, it has the potential to be very dangerous. Don't be afraid to lose your permanents anymore! This deck is made to recycle pretty much everything from everyone back under your control. Survivability wise, this deck rank amongst the best for his cost. Beware of the exiles cards!! Note: NOTE: This is a 5 colors GROUP deck. Suggestions are welcome
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With how many different cards you have its very unlikely you would get what you want. Try figuring out what cards you really want and what you can do without. Also check my burn deck out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=284226
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I get pretty much what I want, with cards such as Bribery, Demonic Tutor, Bringer of the black dawn, Eternal witness. In addition, with Recurring Nightmare, Karmic Guide, Rise from the grave, I can resurrect every turn the desired card. Moreover, the desired card will bring some nasty effect (Angel of Despair, Eternal Witness, Fleshbag Marauder, Coiling Oracle, Simulacrum, etc…) Technically I can cycle the combo indefinitely. With enough mana, (Timewarp, Recurring nightmare, eternal witness) = I win. This deck is built in a spirit of group setting. It apparent chaos hides a lot of combo for the seasoned eye.
My goal is to make this deck able to get cards in the graveyard at low cost. This deck has a lot of combos, The most powerful one is that following. Venser the sojourner (In play) + Timewarp + Eternal witness (In play) = Unlimited turns = I win. (5 mana) Any suggestions?
I like your Eternal witness + Venser/Timewarp; however, I agree with MountainDweller. You have so many cards that the likelyhood of getting what you want is slimmer. Demonic tutors are nice but you have to remember, when you are spending four mana to get a specific card, your opponents (if they are good) are spending that mana to summon creatures or increase mana etc. This gives them the advantage. By limiting the stacking your strongest combos (like infinite turns), you can ensure that you can pull it off every game instead of every 6th game. I've found that by playing certain friends too much, you only think in strategies that can beat that opponent. I can't imagine this would fair very well against a expertly crafted quick strike. You have too many things that cost a lot of mana with little to no mana acceleration - plus little creature control or blockers until you get enough. But as your deck does seem to have 8 strategies behind it, I can see the benefits of being confusing or distracting. If you are going to keep your strategy, definitely swap out Demonic tutor for buried alive, or at least add it. Most of your creatures are easier to bring onto the field via the graveyard that hardcasting.
Well thanks to your comments I just bought 4 Karmic Guides. After I gave them some thought I started to realize how strong they really are. (especially if you pair it with Mimic vat o.O)