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Hilarious, crappy combo deck. Gets shut down easily, many cards required for the combo.comment your thoughts please!Would love to see this in a commander deck with tutors, enter the battlefield card draw/land fetch, generic non-instant/sorcery draw card draw/land fetch, mimic vac, etc with roon as the commander. Copy enchantment as the second coralhelm.
Nature's revolt: land become creaturesCathars' crusade: whenever a creatures enters the battlefield, give others +1/+1Ruin ghost: flicker a land (which counts as a creature with nature's revolt)Coralhelm x2: landfall: untap ghost ruin and the plains it tapped(if you flicker the same land you tapped for ghost, it cant tap for mana anymore that turn because of summoning sickness)Infinite land flicker, which infinitely triggers cathars'Halimar tidecaller to give your land flying.Punch people with infinite/infinite flying forests, islands, plains, and seaside citadelsPrimal surge: put every card from your deck into play (notice how there are no other inst/sorc's)Lightning greaves: give ghost ruin haste if you had to surge iteverything else is card draw/land fetch to play surge and thin the deck out.also has some annoying pillowfort from attacking. No real life gain for direct damage/loss of life. Could add an elixir for anti mill?
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