help! making a G/B agro

by omiodoodle on 03 April 2012

Main Deck (62 cards)

Instants (8)


Planeswalkers (2)


Artifacts (4)


Enchantments (2)


Land (23)

Sideboard (2 cards)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

trying to make a green white aggro deck any help would be great. trying to make this deck standard.

Deck Tags

  • Aggro

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0021026

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for help! making a G/B agro

This deck seems very prone to early game beat downs, burn or rush based decks. A problem I see is, a quarter of your deck has a mana curve of 6. That's pretty high. You also have no bridging between early game to late game. You may have a good amount of mana ramp to compensate, but that steals leaves you subject to being swarmed by 2/2s - 4/4s before you get your plainswalkers or big creatures out. I suggest finding a middle ground creature for this. You also have a good splash of token base in here. Wolf tokens, Zombie tokens, Wurm tokens etc. so might I suggest some form of trample, give those tokens a real threat to them aside swarming.

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Posted 04 April 2012 at 09:05

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what do you think i should take out/ replace in this deck?

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Posted 04 April 2012 at 17:08

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Well what purpose does Glissa really serve? Just a nice green/black creature? Yes she's three mana, but she's also legendary, meaning you can only control one at a time. Why not take her out for 4 Creakwood Leiges. Banors both green, and black, as well as passively spawns tokens. Liliana is not entirely necessary aswell as far as I see. She just seems to stand as an intimidating black planeswalker. Why not take her out for something that would be useful towards the idea of green/black token. One thing you could do is take Liliana, and ONE primeval titan out, and put in two Beastmaster Ascensions. Scion of the Wild would be another phenominal one for a green/black token deck,
You're also very green based, why not try balancing it a bit? Put in some black spawns in like Moan of the Unhallowed.
The swords are alright, but are not exactly awe inspiring in this deck as well, look into Deathrender or Scythe of the Wretched.
Also, look into Fist Of Iron, green enchantment, spawns a token, and enchanted creature has trample.

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Posted 04 April 2012 at 23:50

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On another note, 4 llano war elves and 4 birds of paradise are not necessary. Just 4 birds of paradise, and upgrade your x 4 Rampant Growths to x2 Cultivates you'll do fine. This change gives you 2 more slots for useful spells, and 4 slots for creatures. (If approaching with the standard 20creatures, 18a/e/s/i, 22 land set up)

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Posted 04 April 2012 at 23:56

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i am trying to play standard tho so cultivate wont work

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Posted 05 April 2012 at 18:46

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Than 2 Viridian Emmisarys for chump blockers.

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Posted 05 April 2012 at 20:36

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Hi I agree with Deceiving on that you need a middle game creature. If you decide to keep Glissa then she alone won't be enough to last you till late game. A few things you could try out are Briarpack Alpha, Ambush Viper, Solemn Simulacrum. Also try to find a way to fit Tragic Slip into your deck it's way too good to not have a few of.

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Posted 24 April 2012 at 00:13

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Posted 24 April 2012 at 01:33

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Posted 24 April 2012 at 01:46

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