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Similar but not the sameexperience defines distinction.Man must not seek to duplicatejust one step closer to extinction.Why bite the hand that feeds you?Why smack the hands of creation?Has time taught us nothing of life?We MUST fight the duplication.It is hard enough todayto find a definite identity.It would be impossible to find the truthif there were two or more of me.You have constructed the ladderbut now you have climbed too high.The strands of DNA beneath you shatterand now the pieces fall from the sky.The idea is to get as many stuffy dolls on the table as possible, and then launch Blasphemous Act to take out your opponent.Counterspells hold off the early game, and by the time they get something big on the table, you should hopefully have a stuffy doll or two to soak the damage.Fast aggro decks will cause problems, any suggestion on sideboard to assist will be appreciated.I build decks that are fun for me to play, and that center around cards that wouldn't normally make an appearance in my local FNM. If you think the concept is stupid, that's fine, but please keep any comments constructive.
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the deck seems to be a bit slow, try adding some draw to it like ponder or preordainagainst aggro i think bonfire would be the best choice, but if you want something cheaper, maybe, comet storm and volcanic fallout (can kill small creature and can also deals damage to your dolls), or some blue spells like sleep or propagada
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Bonfire would be good, but I don't have any at the moment and can't afford to buy them.As the deck is for Standard FNM, ponder and preordain would not be helpful unfortunately. However, I agree that card draw is required, so I'm dropping an Island and a Mountain and adding 2 Desolate Lighthouses to give me some cycle effects.
cackling counterpart would be great here
Hadn't even thought of it! Definitely going in to side, although based on the comment from Kuvetd, I might even swap Unsummon out for it
For the sake of keeping it standard. I would say rolling temblor to deal with aggro and to sneak some damage in on your doll. I would think to replace at least unsummon with it seeing as unsummon actually works against your purpose (if your purpose is to cast blasphemous act for as cheap as possible). I like the idea though. Oh and I'm not sure what wingcrafter aims to do here, but I really don't see him getting you anywhere.
Unsummon was put in as a last ditch bounce to either save the doll from removal (Tragic Slip comes to mind) or bounce something of theirs that I can't block for whatever reason. but I do like the idea of Rolling Temblor, as it comes in handy late game as well.Wingcrafter is there to give Stuffy Doll flight, but it can also act as a chump blocker should the need come up. I'm not sold on it myself, but felt that I should have something available to play on turn one. I was thinking of changing them to Goblin Electromancers, as they work as a 2 for 1 in reducing Blasphemous act