Omega1618

2 Decks, 7 Comments, 0 Reputation

The reason i took out the overgrown battlement was because it didn't flow well in the deck. Turn 1 you drop one of the elves, turn 2 after playing a land you have 3 mana open, so using a 3 mana spell would be most efficient I think. That is why I took out the battlement.

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Posted 21 June 2011 at 04:27 in reply to #172522 on Mono-green ramp

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I just took out 4xovergrown battlement and added a llanorwar elves, arbor elf, cultivate, and growth spasm.

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Posted 17 June 2011 at 20:08 in reply to #172522 on Mono-green ramp

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Thank you beelang for commenting, the reason I put in glimmerpost over khalni garden is because it comes into play untapped and i figured with only four lands that don't produce green I won't be mana screwed as much and it will be a free one life, however I'll add Khalni garden. About removing cards, I'm not sure which to take out.

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Posted 17 June 2011 at 20:00 in reply to #172522 on Mono-green ramp

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Looks good but precursor golem might hurt you more than help you.

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Posted 17 June 2011 at 19:54 as a comment on Golem Splicer

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Comments, tips, and suggestions would be appreciated. :D

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Posted 17 June 2011 at 09:46 as a comment on Mono-green ramp

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LOL, nice deck.

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Posted 17 June 2011 at 09:45 as a comment on MEH

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Personally, I would remove reverberate and maybe burst lightning or kiln fiend. I can understand that reverberate would be good if your opponent has nice sorceries/instants but not all decks do, so maybe sb it. Whatever you do decide, you should defiantly lower the number of cards in your deck to 60, since you need to be drawing the same card twice.

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Posted 17 June 2011 at 09:43 as a comment on Pyromancer ascension

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