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After many sad excuses for a Dimir aggro deck, I finally have a decent one.
Early drops such as Shadow Alley Denizen and Cloudfin Raptor make sure that your creature drops will have some more punch than usual. Keep early threats on the board like Nightveil Specter and Thrill-Kill Assassin to ensure your enemy won't want to race. Duskmantle Seer is your main beater and win condition, because even if you don't get through with him, it slowly chips away at your opponents health. Slum Reaper is more like a stalemate breaker than a creature. Dimir Cluestone is a filler card that can fix your mana (we're not running any guildgates because they make us lose tempo) and in the late game it can draw you cards. Spell Rupture is included here so you can surprise your opponent with a two-mana counter when they tap out for something. Lot's of removal and combat shenanigans.
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Scrap the cluestones. They are not very good at ALL, your better off with a Keyrune. They are more useful in aggro anyway
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Change applied, I'll be happy if you give me some more advice
Dark Favor could be a useful one, or Unholy Strength. Check them out!