rug Flash Tourney

by olikiller on 02 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I have eddited that deck from my previous RUG control that was pretty bad.. that deck is only a rough draft and might need some tweak and i would need some help to make it better

Deck Tags

  • Flash
  • RUG
  • touney
  • Standard
  • Tournament
  • Win
  • Snapcaster
  • Help

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 976 times.

Mana Curve

Mana Symbol Occurrence

01901418

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for rug Flash Tourney

I would consider running Counterflux as your counter of choice, especially if you're aiming for tournaments. You can't be countered playing it, and late game you can overload it and prevent them from casting anything for 1 turn. In addition to that I would also put some Izzet Charm in this deck. You can counter/burn/draw with it for a low cost, it's malleable which is nice.

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Posted 02 July 2013 at 16:12

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thanks a lot for the comment, i actualy mess up the real card list of the deck, i updated it to the real list

P.S. i have also added my sideboard

P.s.2 my last question is what deck seems the most competitive and the one i should invest the more on upgrading it with M14 ?

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Posted 02 July 2013 at 17:16

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I'd wait until the full spoiler of M14 to be released to venture a guess there.

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Posted 02 July 2013 at 20:48

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ok ill wait a little but i found that the new 3CMC exproof would be insane in that deck.. at a +1/+1 counter if a blue or black spell is played during my turn.. shout down control and jund pretty hard :)

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Posted 03 July 2013 at 13:08

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Nice! I love this game, every few months they shake it up and make things totally change. Good luck with your deck, bud.

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Posted 04 July 2013 at 07:09

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What are your reasons for not running farseek?

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Posted 04 July 2013 at 09:00

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well the maine reason why i really esitate to put it is that it is a sorcery and it would maybe prevent me from doing a turn 2 think twice,,

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Posted 04 July 2013 at 12:43

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Two reasons to run farseek; takes land out of your deck making it more consistent, puts you a turn ahead for when you really need syncopate to resolve.
Also you could run bigger spells and less removal with it imagine flashing in a giant worm end of opponents turn.
Anyway, I like it! Your local meta ultimately tweaks your deck but a well built deck will play anytime.

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Posted 04 July 2013 at 18:48

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