What library???

by oldmanm0nk3y on 28 November 2017

Main Deck (60 cards)


Sorceries (4)


Instants (14)

Opt4xOpt

Artifacts (2)


Enchantments (8)


Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill still works. Controlling board state to get mill going. Sailor comes out to generate the token for mana. Minister stays there to jank block/mill. Sailor to activate Navigator's ruin. And if possible, do the Swallower/Fraying Sanity combo

How to Play

Updated!

Deck Tags

  • Standard
  • Mill

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 3,170 times.

Mana Curve

Mana Symbol Occurrence

040000

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for What library???

I would suggest using 4aether theorist 1baral, chief of compliance and 4Desert of the mindful in the sideboard or the mainboard nice deck though

0
Posted 03 December 2017 at 23:04

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Or maybe 4sunscorched Desert

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Posted 03 December 2017 at 23:05

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Posted 04 December 2017 at 00:26

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Bitch please.

1
Posted 04 December 2017 at 08:47

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Try to at least make a mill combo.

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Posted 04 December 2017 at 12:19

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I would ditch Navigator's Ruin. Odds are, you will be blocking most of the time with your creatures instead of attacking. You could use those four slots for something more productive. I would replace them with a draw spell, something that can keep you from running out of steam like Heiroglyphic Ruins, Glimmer of Genius, or another spell. Your goal with mill is to stall and kill, so being able to get to your Fraying Sanity and Fleet Swallower combo should be plan one and you need card draw to get there. Instead of Revolutionary Rebuff, I would run 3 Supreme Will. You still have the option to counter something, but also have the choice to dig. Unsummon is fine and better than Take into Custody, but I would just run 3 Aether Meltdown. It gives you energy that can feed your Minister of Inquiries and deal with creatures that make it to play. If you run Meltdowns, Unsummons, and Supreme Will, then I would possibly go with Negate instead of Essence Scatter, but that would depend on your meta. Negate can also counter board wipe and spot removal i.e. protecting Fleet Swallower. If I ran a list it would be something like this:

4 Minister of Inquiries
4 Fleet Swallower
3 Aether Theorist

4 Compelling Argument
4 Negate
3 Supreme Will
4 Unsummon
3 Aether Meltdown

4 Fraying Sanity
4 Heiroglyphic Ruin
1 Search for Azcanta

4 Ipnu Rivulet
4 Desert of the Mindful

It would probably change as I played it, but that would be close to where I would start. You Have Search for Azcanta, Heiroglyphic Ruins, Aether Theorist, Desert of the Mindful (cycle to draw), and even Supreme Will to help dig and get what you want. You have Minister of Inquiries and Compellingg Argument to mill once Fraying Sanity hits play, plus Fleet Swallower to finish. You have 7 potential counters to stall your opponent and protect your board. You also have 7 ways to handle creatures in the early game.

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Posted 04 December 2017 at 13:15

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