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Mill still works. Controlling board state to get mill going. Sailor comes out to generate the token for mana. Minister stays there to jank block/mill. Sailor to activate Navigator's ruin. And if possible, do the Swallower/Fraying Sanity combo
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NOTE: Set by owner when deck was made.
I would suggest using 4aether theorist 1baral, chief of compliance and 4Desert of the mindful in the sideboard or the mainboard nice deck though
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Or maybe 4sunscorched Desert
Mill works in standards just not your deck. #Roasted
Bitch please.
Try to at least make a mill combo.
I would ditch Navigator's Ruin. Odds are, you will be blocking most of the time with your creatures instead of attacking. You could use those four slots for something more productive. I would replace them with a draw spell, something that can keep you from running out of steam like Heiroglyphic Ruins, Glimmer of Genius, or another spell. Your goal with mill is to stall and kill, so being able to get to your Fraying Sanity and Fleet Swallower combo should be plan one and you need card draw to get there. Instead of Revolutionary Rebuff, I would run 3 Supreme Will. You still have the option to counter something, but also have the choice to dig. Unsummon is fine and better than Take into Custody, but I would just run 3 Aether Meltdown. It gives you energy that can feed your Minister of Inquiries and deal with creatures that make it to play. If you run Meltdowns, Unsummons, and Supreme Will, then I would possibly go with Negate instead of Essence Scatter, but that would depend on your meta. Negate can also counter board wipe and spot removal i.e. protecting Fleet Swallower. If I ran a list it would be something like this:4 Minister of Inquiries4 Fleet Swallower3 Aether Theorist4 Compelling Argument 4 Negate3 Supreme Will4 Unsummon3 Aether Meltdown4 Fraying Sanity4 Heiroglyphic Ruin1 Search for Azcanta4 Ipnu Rivulet4 Desert of the MindfulIt would probably change as I played it, but that would be close to where I would start. You Have Search for Azcanta, Heiroglyphic Ruins, Aether Theorist, Desert of the Mindful (cycle to draw), and even Supreme Will to help dig and get what you want. You have Minister of Inquiries and Compellingg Argument to mill once Fraying Sanity hits play, plus Fleet Swallower to finish. You have 7 potential counters to stall your opponent and protect your board. You also have 7 ways to handle creatures in the early game.