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second try at standard
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This will definitely not work out well...for one thing...it's going to take 7 turns (that's an absolute minimum) with no land ramp to get a single valakut to do 3 dmg. That's far too slow. Virtually every deck will have you either dead or wishing for it by that point. Pyromancer ascension is terrible times 2. Think through the math. You're going to have to blow through 4 cards before the ascension gives you anything at all...again, too slow. (for those who don't get it...You need the ascension, plus at least 3 instants or sorceries to get one copied) Magma Phoenix is cool, but will be a 16 mana investment if you attempt to recover and replay him. Obviously too slow for too little effect. The sphere and the Map need to go bye bye as well, with no way to play more than one land/turn filling your hand with lands cards is going to be bad news. 4 Chandra's is too many, drop down to 3, maybe even 2. I think you really need to take a look at some established decklists. Green/Red Valakut ramp is a kind of fun deck to run, but after using it for 6 FNM's (in a store with serious competition) it doesn't make the cut.
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