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This deck is based on an idea I heisted from magicviking. The idea is to cheat in big creatures with Proteus Staff and tokens.
Ideal opening hand would have at least three lands; a way to make tokens or Blinkmoth Nexus; and either Staff, Perplex, or Machinations. It starts slow - combo has to wait until at least turn four (if you have to transmute for it, turn five). Once it gets rolling, it does pretty well.
This deck has been viewed 889 times.
Just added some early control to try to give the combo more time to set up (Golgari Charm, Marsh Casualties, Thougtseize).
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I decided I couldn't really get this thing to be very competitive so I reworked it for more of a casual environment. If you manage to stay alive long enough, you should be having some fun by turn five or six...