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Use Angel of Serenity with Conjurer's Closet with Acidic Slime to destroy all of the opponents lands, while keeping them locked down. The rest of the deck is aimed at ramp and control, to hit the combo whilst taking minimal damage. I've only really fleshed out the basics of this deck so far. Would like comments as to how it could be improved.
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I'm trynig to figure it out.. So, you Get Serenity in, exile slime then closet or cloudshift the angel so slimes trigger? So if you have one slime and one angel in and one closet you will remove 1 non creature permanent each turn? That seems slow, but I'm guessing I'm missing a part of the combo?
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basically the combo works with the closet and angel/slime. The angel allows u to bounce 3 creatures per turn. The slime allows u to destroy the land. You can't do both at once without multiple closets. However, bouncing 3 creatures per turn is enough to lock down most, then perhaps every other turn, take out a land, until u have multiple closets. The problem really comes with non-creature decks, such as azorius/izzet control. In the event of facing a deck with no creatures, would prob be very handy having blue for counterspells. I think adding blue to this will really kick ass - The combo of ghostly flicker/cloudshift/conjurer's closet/deadeye navigator + acidic slime/angel of serenity/thragtusk is just a little ridiculous. Having the deadeye and slime = tap 2, destroy target land. If you get to this position, u can rape their mana. deadeye and thragtusk = tap 2 for 3/3 and 5 life. Switching in the closet in that combo then allows either effect at EOT. I think I'll create said deck now :D
u can get a 6 for one combo with angle and cloud shift. its really busted works like feind hunter combo. it should work like this this is the feind hunter combo i thionk it would work with angle of serenty. this is how it goes: so i called wizards bout the twofer combo, it does work, however you dont let it resolve because you cant in response to something resolving. what you do is cast your feind hunter, choose your target, exile goes on the stack, in response to the exile, you blink it, since the exile hasnt happened yet it cant bring it back feind hunter comes back, choose another target, since its now a new feind hunter the first is gone for good. So broken
so i think it will work with her as will same kind of combo atleast i think so
the angel is a 1 hit wonder, because if you bounce the angel the first 3 creatures come back
The angel is not a one hit wonder.. the cards are returned to owners hand, not to play.
feind huter is the same way call wizards on it i really think it will work getting 6 for one. she is basicily a big feind hunter thats why i really think it would work
ask a judge or wizards they are both worded pritty much the same did u read the way i exsplaned the feind hunter one. to me its just the amount of creatures that are differnt.
Just talked to my friend who is a judge and it works the same way as feind hunter, works off the stack, she is more busted then I thought