Jund Smash

by OlafBiggles on 03 May 2013

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Fast Jund Aggro. Designed to win turn 4/5.

How to Play

Vexing Devil works nicely turn 1/2. Turn 2, if it gets sacced, can use undying evil to bring it back, perhaps dealing 8 damage.
Slumbering dragon is there for lotleth troll/varolz/bloodthrone.
bloodthrone emissary allows saccing of creatures such as vexing devil/slumbering dragon to get +2/+2. Combined with varolz, allows R to get +3/+3 or +4/+4, and kessig wolf run for trample. Then can use fling as a finisher, or korozda guildmage ability to flood with 1/1's.
Burning tree emissary is a bit of filler, that just allows more creatures more quickly.

Comments and suggestions are welcomed!

Edit: Death's shadow play turn 1 if varolz in hand. then turn 4, B for +13/+13 on something, and hope for fling also.

Deck Tags

  • Jund Aggro Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,277 times.

Mana Curve

Mana Symbol Occurrence

00302418

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Smash

Take out Death's Shadow and you'll have yourself a standard deck (also add in 4 cards to replace it)

0
Posted 03 May 2013 at 15:39

Permalink

Gah, thought death's shadow was still standard legal - my mistake. Sick with Varolz.
Replaced with 2 diregraf ghouls + 2 desecration demons.

0
Posted 03 May 2013 at 15:49

Permalink

Removed death's shadow. Thought it was still legal.
Added 2 Desecration Demons and 2 Diregraf Ghouls in place.

0
Posted 03 May 2013 at 15:50

Permalink

Much better choices. The list you have here shows 4 diregraf but I don't think 62 cards will slow you down to the point where those 2 will hinder your deck's performance. Let me know how testing goes =D

0
Posted 03 May 2013 at 17:32

Permalink

Testing..? I only play Commander these days, I find standard you spend so much money building a deck only to have it rotate out and become illegal soon after.

For standard decks, I get bored quite fast of it as well, since all good standard decks do a few things, and the variation is minimal, requiring few tactics and a lot of repetition over multiple games. Commander on the other hand provides a much more varied game, even when playing the same decks against each other repeatedly.

I find the joy of standard to be in the meta game, odds and deck construction, but thats just me.

0
Posted 13 May 2013 at 16:39

Permalink

Testing -> Because MWS exists. But to each his own =)

0
Posted 13 May 2013 at 17:53

Permalink

Ok, never looked at magic workstation before (I assume thats what you're talking about)

I'd love to have all my cards catalogued, but it's just such a long dull exercise. Be better than having them in multiple boxes in no particular order though... One day I'll get round to it... One day....

0
Posted 20 May 2013 at 16:56

Permalink