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The deck's main idea is to win through the flying illusions and especially through the multiplication of Chronozoa. I'm using a few control elements such as Counterspell or Arcane Laboratory to slow down the adversary and to give Chronozoa some time to develop. Other parts of the deck are cards to decrease the (time-)counters on Chronozoa, Reality Strobe and Errant Ephemeron. As far as it concerns the manabase i tried to involve some Fetches to minimize the chance of unnecessary landdraw. I also included Lonely Sandbar to be more free and exchange needless lands with a carddraw. I'm still not really sure about some cardchoices: 4x Reality Strobe OR 4x Reality Acid 4x Jhoira's Timebug OR 2x Jhoira's Timebug + 2x Errant Ephemeron OR 2x Power Conduit + 2x Errant Ephemeron Errant Ephemeron OR Dream Stalker
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