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This deck has always had a slow start. Even after playing it for years I find myself nervous when up against the pointy end of an aggro deck. Yet, once this tricky deck starts rolling, It's really difficult to stop. The ability to drop your early game cards cheap, suspend creatures and wipe boards sets you up for huge combos once you start your extra turns. Recently updated with newer cards and a multi-player sideboard, this deck still remains sturdy enough to stand behind.
Because of It's painful mana curve, this deck depends pretty heavily on it's early game. Your early game is going to consist of three main cards; Howling Mine, Sapphire Medallion and Propaganda. Howling Mine will allow you to draw the removal you need right now, along with the cards you need to combo with in future turns. Sapphire Medallion will put you ahead on mana; also allowing you to combo sooner. Propaganda will buy you time.... A lot of time. Whenever you have extra mana in the early or mid-game, use this time to drop your suspend creatures. For only two mana you can drop a creature for anywhere between 2-4 turns. After your early game set-up it shouldn't take long before you can start time warping these creatures into play. They're especially powerful if you time you warps when your opponent is tapped out or undefended. Once you've reached end-game, chances are you've already won. Uptap, Draw X, Swing with creatures, drop a warp, repeat. Drop an Omniscience to add salt to the wounds. Time Reversal will refill your hand if you've ran out of extra turn cards to play. It'll also refill your library if you're in danger of milling yourself.
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