obeythepoof

2 Decks, 4 Comments, 2 Reputation

Suggestions are welcome!

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Posted 18 February 2011 at 11:41 as a comment on Tezzer-fect

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Perhaps some Academy Ruins

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Posted 18 February 2011 at 00:33 in reply to #130885 on Myr-artifact Deck

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Really, as a whole, I would cut the number of 1-ofs and 2-ofs down. Play around and see what power cards work best and keep those. Then, cut out the unnecessary cards. I would almost suggest 3 of each mana myr, but thats personal opinion. You want to be able to draw and play your power cards, like Incubator, Turbine, Matrix, Battlesphere, as soon as possible. By eliminating cards that don't do you much good or are highly situational, you'll find the deck will be much more efficient.

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Posted 18 February 2011 at 00:30 in reply to #130874 on Myr-artifact Deck

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Myr decks are always a good time.
With all of your extra spells, I think it'd be hard to play any BB or RR spells, since you only have 4 lands producing each color. I see you got stuff like palladium and reservoir, which would help speed up a bit. Maybe add some other mana artifacts, such as some Sphere of the Suns, which would help with your spells.
Also, I'd cut the 1 ichorclaw. He's nice, but his infect is going to become hard to deal with when mixing with other creatures. I'd swap out for maybe another Galvanizer, Palladium, Sire.
On the note of that i'd cut the alpha myr, cuz he's just fluff at this point. If you are looking to add more, I'd say go more Galvanizer, Palladium, Sire, Reservoir,
Other fun card ideas: Myr Turbine, Shimmer Myr, and steel overseer.

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Posted 17 February 2011 at 23:05 as a comment on Myr-artifact Deck

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