Cut it down to 60 cards and try to get more multiples for consistency. You probably want more lower casting cost spells too.
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Plague myr for mana, and so I don't occasionally have to destroy one of my own things with necropede. My RG infect deck runs necropede because it really only expects one creature out at a time, but here we have a swarm and pump whatever gets through. Primal bellow would be good late game, but until I get out 4-5 forests it's less efficient. I don't have any ramp to give me tons of forests.
Also, this deck could make more use of the Red splash. Otherwise go mono green or G/W.
Something like Argothian Enchantress, Enchantress's Presence or Verduan Enchantress for some drawing maybe. You'll probably need to protect your creatures a little more, with either more totem armor or vines of vastwood. Since you don't have that many creatures and lots are for ramp, you might cut Beastmaster Ascension (it's not even an aura anyway).
Rancor. It's an aura now. You can sac it to GoG, get it back, cast again, etc. Especially good with enchantress type cards that let you draw when you cast an enchantment.
Mimic Vat might be doable (budget wise), but going to have to wait on the 2 Vensers. What to take out for +3 Mimic Vat?
Oh whoops, I used to have Umara Raptor in the deck but I took it out... For now I guess have to use Ondu to soak excess flying damage, and maybe replicate something big of theirs... Not sure what I'd take out for it.
Comet storm and lightning bolt should take care of the creatures. Fireball is a little awkward with it having to be even. Banefire will help against white (damage prevention) and blue (countering). Make your "one fell swoop" not fall on it's face. So I'd say: -4 Fireball +4 Banefire
No problem, all good. I think I passed over Runed Servitor when I was looking at the deck because it's each player draws. But the deck can probably make more use of it then the opponent. Personally I hate things like that for the few times your kicking yourself for helping you opponent more than you, but that's just me. I'm having a good time a good time working the Birds into my GW deck, still toying with what to take out
Sure, a quick and agressive deck with constant pressure will win games. It's been a great strategy forever. I was just suggesting card draw for fun mostly, so you don't stall out and have a little card advantage potential. I see mass removal being a weak point of the deck (but I suppose these types of decks tend to be weak there). I tend to like decks/games with more variety, rather than ultra efficiency. Either beating people down super quickly or getting wiped is only fun for so long. I guess that makes me a Johnny to your Spike. Hopefully you don't think I'm being overly negative, just saying people play magic for all types of reasons in all types of settings. I understand perfectly well while you wouldn't want the cantrip version of a spell always. Anyways, thanks for the comment I think I'm going to take your advice there and slot in 4 birds for a little land some of my other ramp.
4 Birds I guess? Now what to take out? -1 or 2 Sunpetal Grove -1 Harrow -1 Cultivate -1 Yavimaya Elder -1 Eladamri's Call
I think it might have been on WIP somehow... http://www.mtgvault.com/EditDeck.aspx?DeckID=159004 should work now
This deck looks fun, if a little one-dimensional. I always tend to get a "ugh" feeling whenever a friend plays a Sol Ring, but that's just me. Also feels like you could use some card draw here. Also, I've noticed you are quite active on this site and I'm looking for comments on a deck I'm struggling with. I've made 3 or 4 versions so far, but the latest version feels a bit off: http://www.mtgvault.com/ViewDeck.aspx?DeckID=159004 The sideboard is cards I've considered at one point or another and don't want to forget about.
Thanks! Trying to build this on a small budget and there aren't a lot of good options for W/B. Thankfully you only need one of each for Castigate/Mortify and the rest can be either.