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My refined and re-designed Myr combo deck. EDIT: original Galvanzie! deleted.
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put in paladium myr, you need him for the combo, otherwise you need 2 myrs on the battle field for the combo...
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you don't actually need Pallidium Myr for this combo. this is how it works: 1. You need Myr Galvanizer and Iron Myr OR Silver Myr on the battlefield (we use Foresee, Preordain, Jace's abilities, Riddlesmith and Sea Gate Oracle to find them; Myr Reservoir to get them onto the field (if they had been destroyed/discarded), and to help if we use up our mana ("tap to add 2 to your mana pool" etc......); the counterspells and Lightning Bolt as removal help 'buy us some time' while we assemble the combo. 2. Cast Splinter Twin on you Myr Galvanizer (again, we use our draw power to find this) 3. Tap the Galvanizer for a token copy of itself (we will call this Token 1) 4. Tap your 'mana Myr' (Iron Myr OR Silver Myr!) for mana to use Token 1's abilitiy to untap each other Myr we control (this means our enchanted Galvanzier and our 'mana Myr' are untapped. 5. Go back to step one, and repeat as needed (depending on your opponent's life total, number of blockers etc.)
sorry, meant to add this. the aim of the combo is to get an INFINITE AMOUNT OF MYR GALVANIZERS! it is not to have infinite mana to cast Fireball or something. You just show your opponent how the combo works, then declare how many times you are going to repeat it. then swing at your opponent with all of your 2/2 Myr Galvanizer tokens. as long as the first Myr Galvanzier was on the field before the turn you enchanted it, the token copies won't have summoning sickness!