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C-C-C-Combo time!Combo 1: Manabond + Treasure huntIdeal hand: Manabond, Treasure hunt, 5 landsT1: ManabondT2: Treasure Hunt, dump half your deck outT3: Play some more landsT4-???: swing with manlands, profit???Combo 2: Manabond + Treasure Hunt + Valakut, the Molten Pinnacle + MountainsIdeal Hand: Manabond, Treasure hunt, 5 landsT1: ManabondT2-???: Treasure hunt, dump Valakut and half your deck out, burning them to death, profit???Combo 2 idea is from DedWards!I will admit this deck needs some tweaking to make it work better, so suggestions are welcome!
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Expensive but wasteland would be real mean.
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Oh man, that would be great. Thanks for the suggestion!
this is a great twist on the classic hunt deck. I cant really sugesst anything though apart from have you seen the two new lands, nephala acadeamy and gyier reach sanitraim... sanitarim helps you look for combo peices once you have mulled down too low?
Thanks. I think I'll put Nephalia Academy in the sb and Geier Reach Sanitarium as a 1-of in the main.
Manabond + 4x Valakut, the Molten Pinnacle + lots of Mountains = I win.You just need to include a lot of dual lands that are either Mountain + Island; or Mountain + Forest; so that you can cast Treasure Hunt and Manabond.
.....YOOOSSSS
YesI did not think of this combo, thanks DedWards.Hey would it be cool if I added this combo into the deck as an alternate combo? I'll give you credit.
It's cool. I suggested it for you to use.
Here's how I would build it:http://www.mtgvault.com/dedwards/decks/treasure-bond-valakut/Probably too many fetches, but you need that blue for Treasure Hunt; and green for Manabond asap.
Dark Depths + Thespian's stage.
I guess, that could go in the deck, but I feel like that combo is kinda taking away from the main combo. Oh well, might as well add it in the first version for jankiness :)
I mean, it's a 2 card combo that gives you a flying, indestructible 20/20 at instant speed. ;)
Land Creature, very creative.
Thanks :P
Maybe some Sea Gate Wreckage for more draw power? Possibly some cycling lands as well?
With this being not modern legal, id have to agree... BUT the cycle lands come into play tapped, interrupting the combo. Sea gate wreckage might help though, its sort of like the Santarem accept it digs you one farther instead of looting.. though I doubt this deck will have 0 cards in hand ever before it hits its combo..
Yeah, that is why I suggested lands that you could pay a few colorless to discard and draw a card.
Actually, Sea Gate Wreckage sounds like a good idea. After thinking a bit, I realized that Manabond causes me to discard my whole hand at end of turn, so maybe that's when I could activate it to draw an extra card.
Elixer of Immortality?
Nah. Elixir is not what the deck needs. When I said manabond makes me discard my hand I meant that my hand will be empty and I will be topdecking for pretty much the rest of the game. That"s why I put in sea gate wreckage. But when that happens I will probably have at least 10 lands on the field, so elixir isn't really needed at that point.
Yeah, that makes sense. I have a Treasure Hunt deck variant of my own, so I know the feel. I use Soratami Cloudskater and Trade Routes to help with draw.