Treasure Bond

by nyxborn on 13 August 2016

Main Deck (60 cards)

Sideboard (60 cards)

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How to Play

C-C-C-Combo time!

Combo 1: Manabond + Treasure hunt

Ideal hand: Manabond, Treasure hunt, 5 lands

T1: Manabond
T2: Treasure Hunt, dump half your deck out
T3: Play some more lands
T4-???: swing with manlands, profit???

Combo 2: Manabond + Treasure Hunt + Valakut, the Molten Pinnacle + Mountains

Ideal Hand: Manabond, Treasure hunt, 5 lands

T1: Manabond
T2-???: Treasure hunt, dump Valakut and half your deck out, burning them to death, profit???

Combo 2 idea is from DedWards!

I will admit this deck needs some tweaking to make it work better, so suggestions are welcome!

Deck Tags

  • Combo
  • Fun
  • U/G
  • VaultHelp

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,035 times.

Mana Curve

Mana Symbol Occurrence

04004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Treasure Bond

Expensive but wasteland would be real mean.

1
Posted 16 August 2016 at 16:17

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Oh man, that would be great. Thanks for the suggestion!

0
Posted 16 August 2016 at 17:23

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this is a great twist on the classic hunt deck. I cant really sugesst anything though apart from have you seen the two new lands, nephala acadeamy and gyier reach sanitraim... sanitarim helps you look for combo peices once you have mulled down too low?

1
Posted 16 August 2016 at 17:27

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Thanks. I think I'll put Nephalia Academy in the sb and Geier Reach Sanitarium as a 1-of in the main.

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Posted 16 August 2016 at 17:36

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Manabond + 4x Valakut, the Molten Pinnacle + lots of Mountains = I win.

You just need to include a lot of dual lands that are either Mountain + Island; or Mountain + Forest; so that you can cast Treasure Hunt and Manabond.

2
Posted 16 August 2016 at 18:47

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.....YOOOSSSS

0
Posted 16 August 2016 at 21:21

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Yes
I did not think of this combo, thanks DedWards.
Hey would it be cool if I added this combo into the deck as an alternate combo? I'll give you credit.

0
Posted 16 August 2016 at 23:32

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It's cool. I suggested it for you to use.

0
Posted 17 August 2016 at 04:38

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Here's how I would build it:

http://www.mtgvault.com/dedwards/decks/treasure-bond-valakut/

Probably too many fetches, but you need that blue for Treasure Hunt; and green for Manabond asap.

1
Posted 17 August 2016 at 05:44

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Dark Depths + Thespian's stage.

1
Posted 17 August 2016 at 15:38

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I guess, that could go in the deck, but I feel like that combo is kinda taking away from the main combo. Oh well, might as well add it in the first version for jankiness :)

1
Posted 18 August 2016 at 01:20

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I mean, it's a 2 card combo that gives you a flying, indestructible 20/20 at instant speed. ;)

0
Posted 18 August 2016 at 02:18

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Land Creature, very creative.

0
Posted 29 September 2016 at 01:01

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Thanks :P

0
Posted 29 September 2016 at 03:06

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Maybe some Sea Gate Wreckage for more draw power? Possibly some cycling lands as well?

1
Posted 29 September 2016 at 08:12

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With this being not modern legal, id have to agree... BUT the cycle lands come into play tapped, interrupting the combo. Sea gate wreckage might help though, its sort of like the Santarem accept it digs you one farther instead of looting.. though I doubt this deck will have 0 cards in hand ever before it hits its combo..

1
Posted 29 September 2016 at 09:44

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Yeah, that is why I suggested lands that you could pay a few colorless to discard and draw a card.

0
Posted 29 September 2016 at 17:15

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Actually, Sea Gate Wreckage sounds like a good idea. After thinking a bit, I realized that Manabond causes me to discard my whole hand at end of turn, so maybe that's when I could activate it to draw an extra card.

0
Posted 29 September 2016 at 22:20

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Elixer of Immortality?

0
Posted 30 September 2016 at 05:36

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Nah. Elixir is not what the deck needs. When I said manabond makes me discard my hand I meant that my hand will be empty and I will be topdecking for pretty much the rest of the game. That"s why I put in sea gate wreckage. But when that happens I will probably have at least 10 lands on the field, so elixir isn't really needed at that point.

0
Posted 30 September 2016 at 18:19

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Yeah, that makes sense. I have a Treasure Hunt deck variant of my own, so I know the feel. I use Soratami Cloudskater and Trade Routes to help with draw.

0
Posted 30 September 2016 at 18:26

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