Ok, so my very first deck here sucked.
http://www.mtgvault.com/nyxborn/decks/first-glissas-artifacts/
Looking back on it, I cry T-T
So here's a better Glissa deck.
Glissa can get your stuff back from the grave. She's like a treasure hunter! So you have to play her with lots of artifacts!
First, creatures:
-Spellskite: Dude. Spellskite is the OG. but srsly, Spellskite protects Glissa from bolt and plenty of targeting destroy spells.
-Phreyxian Revoker: Pithing needle on a 2/1 body. Stops walkers in their paths. Stops guildmages. And attacks for 2 every turn.
-Gissa, the Traitor: Glissa is a frickin first striking deathtoucher. Her ability makes sure you will usually get something from the grave and that other dudes die. I'm sorry, but if you're not a first striking deathtoucher, you're not gonna last very long...
-Lotleth Troll: Our alt-win con. If we can clear the field and out opponent's got nuthin, then this guy will rule. Plus, we can discard all the artifact creatures with him and get em back with Glissa. Also an efficient beater for 2 mana.
-Myr Servitor: 1/1 for 1 on turn 1. Combos with Lotleth Troll. If we get 3 in the grave and 1 on the field, they'll always come back! Also a nice chump blocker(s), so we can stay alive from their dudes.
Next, instants and sorceries:
-Thoughtseize: Hand disruption is great, especially on turn 1. Thoughtseize is almost always welcome, as it affects the opponent almost all game. Not a huge fan of the life lose tho.
-Maelstrom Pulse: Gets rid of walkers, tokens, creatures in general, enchants, and artifacts. If you ain't a land, Maelstrom Pulse will end you! (unless you have shroud/hexproof/protection, of course)
-Abrupt Decay: Oh sheet, instant-speed permanent removal. This spell gets rid of early threats, and EVEN gives blue the finger.
-Collected Company: This hits all of our creatures. All of them! Chump blocking, attacking next turn, and stopping that burn spell with Spellskite seems pretty legit.
Lastly, artifacts.
-Chalice of the Void: Gives this deck counterspells. Disrupts early on and for the rest of the game. However it may mess up your spells too, so be warned.
-Ratchet Bomb: Sweeper that comes back with Glissa. Nuff said.
-Executioner's Capsule: Recursive Doom Blade for 1BB with Glissa. If Glissa ain't on the field, then it's still a Doom Blade for 1BB.
-Lightning Greaves: Basically stops their removal targeting Glissa. Gives her haste too, so you can swing for 3 right away when you play her.
And dos lands:
-Blinkmoth Nexus: Manland with evasion that can chump block and pump other nexi. If you got nothin and they got nothin, then you can just swing with this little guy :P
-Hissing Quagmire: Hiss hiss! Same reason as the nexus. Swing for them for 2 when they got nothin on the field, and kill their best creature when it attacks. Plus, no one wants to lose their best creature to an attacking 2/2 deathtoucher.
So ya, that's the deck. Sideboard suggestions are welcome! Will add soon.
The deck seems decent, testing is to be done... for science!
Enjoy the deck!