Aetherworks Toolbox

by nyxborn on 26 September 2016

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wanted to build around Aetherworks Marvel.

How to Play

Get many many energy counters, then Aetherworks Marvel for anything good. Planeswalkers and fatties are the best targets, especially when they're free. If you're in a sticky situation, you'll have a good assortment of choices to choose from.

Deck Tags

  • U/G
  • Simic
  • Toolbox
  • combo?
  • Standard
  • jank
  • Fun
  • Aetherworks MArvel

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,522 times.

Mana Curve

Mana Symbol Occurrence

080017

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aetherworks Toolbox

I get the idea, and it seems cool. I might be a little slow though? Eldrich evolotion seems to fit this deck perfectly though.

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Posted 28 September 2016 at 21:48

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Yeah, it's probably slow. I haven't tested yet, so I have to get to that. Eldritch Evolution isn't really going to help i think, since I need cast triggers, and my deck doesn't really "curve" the way EE needs the deck to do. Thanks for suggesting though.

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Posted 28 September 2016 at 23:40

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but it kills your guys, that triggers your big thing?

Right i get it, the puzzlenoghts are the ma cource adding about 6 each, probabaly 7.... so with each knot you get an actvation...so thats like 2 actvations... probably getting you something spicy on turn 5?

Seems ok. I mean your threat denisty on the first trigger is about 17-18? and the wonder hits about 12% that much of your libray....

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Posted 29 September 2016 at 00:04

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Yeah I guess. I mean if Marvel isn't getting consistent enough, I can cast them with mana, but it might be too late at that point.

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Posted 29 September 2016 at 03:08

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Also ty for getting me to use my brain on a kaladesh deck aswell. Its pure jank but it might be fun..

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Posted 28 September 2016 at 21:49

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It looks like it gets energy quick enough, but I honestly haven't gotten the new set yet so my input will most likely be invalid for this one here....

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Posted 29 September 2016 at 17:52

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No prob.
Kaladesh is hella new and I'm just experimenting at this point.

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Posted 29 September 2016 at 19:08

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Well, a friend of mine is building a similar deck RN, though he will rely on Kozilek and Emrakul to do all the beating, not sure which version is better.

Some input:
Glassblower's Puzzleknnot seems a lot better than Woodweaver's Puzzleknot, I think I would ditch Woodweaver's Puzzleknot alltogather and put in either creatures or ways to get you to your marvel.
Aether Theorist seems like a slam dunk to me.... You get a good blocker, 3E and the ability to srcy till you get your marvel.
Jace seems amazing here, Nissa however seems like more of a sideboard card.

Speaking of SB, I think it should do 3 things:
1. Protect the combo
2. Give another approach at the game/another gameplan or win con. such as Nissa, Vital Force
3. Answer the meta ofc, preferably by providing new toolbox options.

Just ideas, I have only spent 30 minutes with the deck and I am no standard connoisseur so I probably am not right about everything,

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Posted 02 October 2016 at 16:17

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Thanks for the input. This deck really hasn't been tested, so any suggestions are welcome.

Anyways I think Ulamog is essential to the deck. When ya (hopefully) cast him on t4, then you can exile two of their stuff, presumably lands. This sets them back two turns, which is really good. I like Kozilek over Emrakul since if you cast Emmy on turn 4, you basically only get a flying 13/13, while with Kozilek refills your hand and has better(?) protection. I guess Emrakul is better late game, so into the sideboard she goes.

Glassblower's puzzleknot probably is better than woodweaver. I read this looking for ideas:
https://www.reddit.com/r/spikes/comments/53pqjj/standard_ugr_aetherworks_marvel/
and it mentioned woodweaver is really good. I'm not sure if this is true, but the op tested apparently, so I'm not too sure.

I think you're right about Aether Theorist, but what would I take out for it?

Now that I think about it, Nissa does seem more like a sb card. I like her in the deck though, especially since she can return the marvel to your hand if it gets destroyed. Maybe one mb and 1 sb? In that case I might put Wildest Dreams as a one-of in the mb.

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Posted 03 October 2016 at 04:44

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Ulamog is probably better, it's a matter of having the other two for my friend I guess.

Aether Theorist is imo better than Servant of the Conduit, you don't need to ramp towards anything but the mravel and you don't want to use energy becasue you need it for the marvel.

As far as cards like nissa and dreams are concerned, I think that they do have a place in the deck if you wish to have a backup plan mainboard. The problem is whether that is worthed in a deck that needs a combo, cards to enable the combo, cards to find it and cards to make sure you survive to see that combo go off.

The ratios are always a nightmare with these decks but it makes them A LOT more fun tu build.

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Posted 03 October 2016 at 15:12

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Not sure how good this is but here's an idea:
https://www.mtggoldfish.com/archetype/standard-temur-aetherworks#paper

I think it's a bit unpolished but interesting.

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Posted 04 October 2016 at 15:59

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It definitely is interesting. However, that version of this is probably better than this one. For instance, they get access to good removal and card filtering, like Kozilek's return, Cathartic Reunion, and Harness Lightning. That deck also got a decent placing in a tournament, so I wouldn't be surprised if that deck could beat this one.

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Posted 05 October 2016 at 18:47

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So I built a Green black version. I found out that you will miss with Aetherworks. I think you will need bigger hits. I am using black for ever after so I can recycle the big creatures that are dead in my hand.

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Posted 07 October 2016 at 18:11

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That's cool. Using Ever After to get back fatties is pretty smart. I never considered that for this deck. However, at that point, isn't the deck reanimator?
During playtesting (which I did not do a lot of) I found that even though I missed fatties with Aetherworks, I hit other things to help me out: Nissa, Jace, etc. This deck can grind out to late game, in which you cast your fatties later, so it's fine. Plus, World Breaker is reusable, so I can still neuter their stuff even if they die.

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Posted 07 October 2016 at 20:57

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