I don't have immediate recommendations actually. I myself like to make decks like this across all color combinations. But they usually go to 4 or even 5 mana. I don't think I have made anything this tight. Except a proxied naya burn that I hate lol. If you get a chance to run it in a tournament let me know how it goes.
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A lot of Bogles players are running that new white enchantment from Amonkhet. Cartouche of Solidarity. The 1/1 it provides is great for Lilliana of the veil defense. Which you probably know is the bane of this deck.
Vintage already has a big problem with turn 1 kills. And a lot of decks can do it. Channel, elves, disciple, storm, etc. And this format is still restricted. If we all built unrestricted lists then it would always be first player win that turn. Boring. Granted I am not trying to say your doing fun wrong. I just don't see the point? Interactive magic is better magic IMO.
I don't know if I like thermo-alchemist here. Also it looks like you may have just a bit too much removal for the current modern meta. But I like what you have going here. If you test it out. Let me know how thermo does.
Arcbound ravager not an effective card for affinity? WUT? The cards makes combat math a nightmare and removal basically worthless. Ravager is one of the most oppressive cards in modern.
Lust for war and Uthden troll is hilarious. Well done man.
In a format where anything goes this is actually probably too weak. Channel Fireball anyone? Comparing it to modern was funny though.
This is something I can get behind. Well done. I think I prefer Stensia Masquerade over Curse of Stalked prey. Mostly because first strike is abusive as heck. Especially for Vampire Nighthawk. It is 1 more mana though. So it's really just a small preference.
23 lands in a control deck? That's very tight.
Sweet list. Are you taking this to FNM? If so let me know how you do. I am also going to try and make Nicol Bolas work at some point.
If you want to focus on the early game. I would cut Charmbreaker Devils, x spells, and fork. And replace them with efficient burn spells. Considering that several hundred exist, I wont list all of them. Any burn spell that is stand efficiency or more. And look for options that give you utility. I'll list a couple just in case. Flame Slash, Spite of Mogis, Burst lightning, Magma jet, etc. You mentioned you also play multiplayer? Which actually makes my suggestion quite bad. As fast burn is probably one of the worst strategies for multiplayer in general. If your going to play more multiplayer I would actually suggest going more mid to late game. A few more lands, maybe some thermo alchemist if you face some small creatures. And x spells are fine. But that makes cards like lava spike really bad. A few suggestions for the multyplayer route. Earthquake, Magmaquake, and similar cards keep the board clear while damaging all players. Bonfire of the damned tends to blowout people and their board. Meteor Blast deals 4 damage to x targets. Which actually become quite efficient and may be what your looking for. My favorite x spell is the incredibly versatile and efficient Comet Storm. But that takes time to become good. Up to you if you want to focus your deck to one game type. I get the feeling your set up for versatility. So you can play 1v1 or FFA with your friends. Obviously that is great. You do lose something though for each game type when you try and set up for everything. Ultimately you know what you play, who you play against, and what you need to do to beat them.
The only way he will win the early game is with Kiln Fiend and a bunch of X spells casted at 0. His early game burn package is not enough to win the game on a consistent level. He then reaches a very weak mid game with very little interaction to deal with the opponents strategy. Sure he has burn. But it's not likely he can make x spells at -1 efficiency take out creatures of standard efficiency or more. (2 mana for a 2/2 is standard efficiency. 4 mana for 4 burn damage is standard efficiency). While waiting for enough lands too allow charmbreaker devils and his x spells to take over the game. Not only is he down on efficiency, but he has 20 mountains. It's extremely unlikely that he can land consistent land drops and have mana parity. Something he will need if he hopes to use x spells as removal consistently. Burn spells generally need to do more damage than their mana costs to be consistent removal options. Or at least add some other utility. Like the scry 2 off of magma jet. Because it's not likely your opponent will always play vanilla creatures. (Creatures with no abilities). Best case scenario for the game is if he manages to use x spells at x=2 and 3 to eliminate threats while kiln fiend and guttersnipe do a ton of damage on their own off of triggers. But this plan relies on 1) your opponent having zero interaction and 2) Your x spells to work wonders at 2 and 3 mana. It's not likely to happen. 20 mountains says your pretty much all early game. Even in a super defensive deck it's hard to get 6 lands out from 20. But, I am not here to be negative. I just want to give some decent advice and be helpful.
You have an odd mix of cards that don't mesh well together. Lava spike suggests a deck that is all early game. Or rather a more traditional red deck wins. But Charmbreaker devils, Fireball, and Balefire are late game cards. They belong in a different strategy. I would narrow your focus. Do you want to play red deck wins? Do you want to mana ramp into x spells? Do you want to play midrange/control and get to Charmbreaker devil? Pick one and focus on that strategy.
I would hate to play a creature deck versus this. Ugh.
This deck seems awesome but your cutting it really short on lands. 22-23 would be best imho.
Needs more green mana. 8 lands won't cut with several of your cards requiring double green. I suggest Khalni Garden.
I would sideboard things versus exile and sacrifice. Like protection spells and artifact recursion. Maybe Tajuru preserver if you can splash green.
I like survival cache as well. It seems to over perform. I thinks it's because of how important card draw is and how little white actually gets to draw cards.
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