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The problem is that all your enablers (enable you to play your ninja for the ninjustu costs) are cc2 and thus rather slow. Also 12 enablers is a little bit too much for my taste. Also you could slightly change some numbers: -1 "Higure, the Still Wind" as he is legendary and even out of bolt range -1 "Ink-Eyes, Servant of Oni" finisher, bolt proof, can be searched with "Higure, the Still Wind" and thus 2 should be enough Some suggestions, based on my U/B ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/) Ronin Warclub ({3}; equips automatically to a creature entering the battlefield, e.g. an attacking ninja) Okiba-Gang Shinobi ({2}{[B}{B}, 3/2, when he deals damage to a player that player discards two card, I'm still testing him, but he can be usefull to give you a little more control), Ornithopter ({0}; 0/2; flying, enabler), Tormented Soul ({B}; 1/1, unblockable, enabler), Throat Slitter (Against black a dead card, otherwise very unpleasant) Doom Blade ({1}{B}, removal), Go for the Throat ({1}{B}, removal), Familiar's Ruse ({B}{B}, bounce a creature you control back to your hand; counter target spell), Artful Dodge ({B}, flashback {B}; target creature gets unbluckable until end of turn) Greetings Muktol
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Thanks for the feedback, still a work in progress!