Token Army

by NovaX13 on 19 February 2015

Main Deck (58 cards)

Sideboard (8 cards)

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Deck Description

Get a bunch of tokens and fell cool because you have an army.

How to Play

Step 1: Get a bunch of tokens.

Step 2: Buff a bunch of tokens.

Step 3: Swing with a bunch of buffed tokens.

Step 4: ???

Step 5: Profit.

Deck Tags

  • Modern
  • Token

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

460600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Token Army

I'm guessing that this is going to be a budget or at least semi-budget list.

Otherwise I would say; You are too heavy on just creatures and token generation in general, you need to play the token generators that will be big impact and then add in some board control and hand control elements such as Thoughtseize, Path to Exile, etc. Also to fix the mana base to have 23-24 lands with 7-8 Fetch lands (a high land count with fetches will guarantee that you will have enough land as well as eventually thin the land from the deck so you draw more relevant cards later in the game).

Tokens: 15
4 Lingering Souls
4 Spectral Procession
3 Timely Reinforcements
4 Bitterblossom

Board Control: 15
3 Dismember
4 Path to Exile
1 Zealous Persecution
4 Thoughtseize
3 Inquisition of Kozilek

Planeswalker: 3
3 Sorin, Solemn Visitor

Buffs: 4
4 Intangible Virtue

Land: 23
4 Marsh Flats
3 Verdant Catacombs
4 Godless Shrine
3 Windbrisk Heights
1 Isolated Chapel
2 Vault of the Archangel
1 Plains
3 Swamp
2 Fetid Heath

0
Posted 19 February 2015 at 21:30

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This advice seems pretty apt if you want to go straight for a nice, efficient black/white tokens deck. However, it calls for almost a total reworking of the deck (and is HELLA expensive if you were to go with that rather opulent land base). If you wanted to keep the decklist a little closer to the original, I'd start by cutting Paragon. It's just not a good investment. Midnight Haunting is a good alternative for more token production and provides Lingering Souls effect at instant speed. Timely Reinforcements might warrant a few slots, but keep in mind that if the rest of the deck works as it should, you'll mostly be hitting the first trigger. Board/hand control is definitely important, but I wouldn't say it needs as many slots as token generators.

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Posted 19 February 2015 at 22:48

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Well without the fetch lands, and bitterblossom you don't have the luxury of running as much control because you don't have the thinning and constant threat generation.

Dismember, Path to Exile, and Inquisition don't require too much money; thoughtseize, bitterblossom, and the lands are the expensive part.

20-22 land is probably where I would go if it isn't possible to get fetch and shocklands, 2-3 Vault of the Archangel still.

I'd cut Honor of the Pure down, or completely out in favor of some of the control options.

Midnight haunting isn't a bad card, but I don't know if I can see the point of using it in place of any of the current options in the deck. Raise the Alarm is cheaper, Beckon apparition will help with graveyard control, spectral is 3 for 3, souls has flashback; the only card I could see it replacing would be the Doomed Traveler because he is a 1/1 creature and without Paragon, and Honor of the Pure he won't have the same relevance in power.

Keeping the deck list closer:

-4 Paragon of New Dawns
-4 Honor of the Pure
-4 Doomed Traveler
(-12)
+1 Vault of the Archangel
+4 Path to Exile
+2 Dismember
+3 Inquisition of Kozilek
+2 Midnight Haunting
(+12)

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Posted 19 February 2015 at 23:15

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Yay, teamwork!

1
Posted 20 February 2015 at 02:59

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