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Get a bunch of tokens and fell cool because you have an army.
Step 1: Get a bunch of tokens.Step 2: Buff a bunch of tokens.Step 3: Swing with a bunch of buffed tokens.Step 4: ???Step 5: Profit.
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I'm guessing that this is going to be a budget or at least semi-budget list.Otherwise I would say; You are too heavy on just creatures and token generation in general, you need to play the token generators that will be big impact and then add in some board control and hand control elements such as Thoughtseize, Path to Exile, etc. Also to fix the mana base to have 23-24 lands with 7-8 Fetch lands (a high land count with fetches will guarantee that you will have enough land as well as eventually thin the land from the deck so you draw more relevant cards later in the game).Tokens: 154 Lingering Souls4 Spectral Procession3 Timely Reinforcements4 BitterblossomBoard Control: 153 Dismember4 Path to Exile1 Zealous Persecution4 Thoughtseize3 Inquisition of KozilekPlaneswalker: 33 Sorin, Solemn VisitorBuffs: 44 Intangible VirtueLand: 234 Marsh Flats3 Verdant Catacombs4 Godless Shrine3 Windbrisk Heights1 Isolated Chapel2 Vault of the Archangel1 Plains3 Swamp2 Fetid Heath
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This advice seems pretty apt if you want to go straight for a nice, efficient black/white tokens deck. However, it calls for almost a total reworking of the deck (and is HELLA expensive if you were to go with that rather opulent land base). If you wanted to keep the decklist a little closer to the original, I'd start by cutting Paragon. It's just not a good investment. Midnight Haunting is a good alternative for more token production and provides Lingering Souls effect at instant speed. Timely Reinforcements might warrant a few slots, but keep in mind that if the rest of the deck works as it should, you'll mostly be hitting the first trigger. Board/hand control is definitely important, but I wouldn't say it needs as many slots as token generators.
Well without the fetch lands, and bitterblossom you don't have the luxury of running as much control because you don't have the thinning and constant threat generation.Dismember, Path to Exile, and Inquisition don't require too much money; thoughtseize, bitterblossom, and the lands are the expensive part.20-22 land is probably where I would go if it isn't possible to get fetch and shocklands, 2-3 Vault of the Archangel still.I'd cut Honor of the Pure down, or completely out in favor of some of the control options.Midnight haunting isn't a bad card, but I don't know if I can see the point of using it in place of any of the current options in the deck. Raise the Alarm is cheaper, Beckon apparition will help with graveyard control, spectral is 3 for 3, souls has flashback; the only card I could see it replacing would be the Doomed Traveler because he is a 1/1 creature and without Paragon, and Honor of the Pure he won't have the same relevance in power.Keeping the deck list closer:-4 Paragon of New Dawns-4 Honor of the Pure-4 Doomed Traveler(-12)+1 Vault of the Archangel+4 Path to Exile+2 Dismember+3 Inquisition of Kozilek+2 Midnight Haunting(+12)
Yay, teamwork!