Blue Green Soulbonding Combo

by NotNobody on 11 June 2012

Main Deck (60 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is based on the combo between soulbound creatures + Joint Assault + Wild Defiance + Ghostform. I need 3 more of each of the cards just named and more soulbonding creatures. I will accept any feedback and really want suggestions for editing this deck.
Please comment!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 3,787 times.

Mana Curve

Mana Symbol Occurrence

0200028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue Green Soulbonding Combo

Sooooo this deck set up gave me a challenge as to where to go. I had narrowed it down to either aggro or a mill. I went aggro since the cards u have in ur summary to keep work with it.

Also. I had fun with it and made it a hydra aggrieve so I don't know if this really helps you..

Creatures:
4 birds of paradise
3 dun elder
3 llanowar elves
2 primordial hydra
2 protean hydra
2 khalni hydra
2 shieldmate
2 geist trap
2 nightshade
2 wolfir silverheart

Spells
Cultivate
>something for counter?
2 growth
2 over run

Enchants
2 arcane melee


Play with the numbers. And add the ones u listed to keep. Heck you may be able to make this mono green and it would run smoother for what I have done to it. Then u could kick the birds and swap it for another g mana pulled like the elves to get the hydra's out quicker.

This is just a quick thought of where this could go, your gonna have to work with it a lot still most likely. But its a starting direction ...

Btw. Where the heck r did u get all these jumbled decks?

1
Posted 13 June 2012 at 15:55

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The decks are ideas. I am not an experienced deck builder at all! (as you can see). I usually just play draft and am trying to build decks with cards that I have and then put them on here for major help. I really really really appreciate all of your help and will be taking your changes seriously and will make them.

1
Posted 13 June 2012 at 19:55

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ahhh gotcha. its kewl tho. i like the challenge. i just dont wanna wind up costing you more cash then needed cuz i am having fun with it and not paying attention to $$ so if anything is too pricey let me know and i can take another stab.
also i dont pay attention to tournament quality decks and cant garuntee every/ any you could play in a tourney.

as for experience i just started playing magic a few months ago. its all pretty new to me as well xD

i will try to look at a deck a day/night for yah. this deck actually makes me wanna try soulbond/wurm out

1
Posted 14 June 2012 at 05:23

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I absolutely agree with you. have you looked at the rest of comments I have put on your decks?? I am working on a new vampire deck and a new human deck but i am kinda stuck. You should definetly check out my cousins deck Devouring Hydras and please comment and like if you do. I am following you so I will check out your soulbound/wurm deck through the build if you actually do build it. xD have fun with it.

1
Posted 14 June 2012 at 05:38

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Link to his deck here. Please comment and check it out for him he just put it up today.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=349930

1
Posted 14 June 2012 at 05:41

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Updated the deck, what do you think??

1
Posted 09 July 2012 at 06:49

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well i believe u have an interesting concept here. only problem is, ur deck has too many pieces to its combo witch will make it hard to play. the more pieces the harder to hit it off and the easier to stop it.. i would say to limit it down to a max of 3 cards to just explode the deck.

1
Posted 02 August 2012 at 16:49

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yeah it is a lot of cards for a combo, oddly enough i came across it while playing in a draft in June, all i did was look on the field then look in my hand and i was swinging for 22 with a 1/1 and a 2/2 on turn 4. It surprised me and my opponent. really it just requires the creatures to be unblockable, soulbonded, and using cheap instants and wild defiance. i see what i can do about cutting down the number of cards needed for the combo to work. thanks

1
Posted 02 August 2012 at 17:15

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There are some things that I could do. I'll post a deck response at a later time. A good card to consider for this deck is ghostly flicker.

1
Posted 09 August 2012 at 06:24

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