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Apparently the name "Dashing Raiders" was too cheesy, so let's just call the deck what it does to the people it plays against.This is what my standard Mardu aggro deck is right now, or it least what it will be very soon.
Turn 1 play hopefully either a bloodsoaked champion, mardu shadowspear, or zurgo, because mardu woe-reaper isn't a very good turn 1, seeing as there probably won't be any creatures in any graveyards. Turn 2 you either really want a chief of the edge (precombat) and than attack, or attack and then war-name aspirant as a 3/2 can't be blocked by creatures with power 1 or less, or a post/pre combat blood-chin rager. Turn 3 is when things begin to get very bloody. You can either play an alesha, mardu strike leader, arashin foremost (precombat, of course), or a mardu ascendancy (also precombat), mardu hordechief (postcombat), or morph an ire shaman. Or, you can play a combination of 1 and 2 drops, like a mardu woe-reaper, because there will probably be cards in graveyards by then. However, you might not get 3 lands by turn 3, but that's still ok. Brutal hordechief is a great turn 4, if you get the lands, and finally, if you manage to get out a boltwing marauder, your opponent is pretty screwed.
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Magmatic chasm to get them through turn 5 or 6 when blockers are out?
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