Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Starter Budget -series is variation of my famous(?) Budget Decks -series.In this series, I attempt to create decks that go great for starters:They do not have extremely valuable or complicated cards. Most of them are simple commons and uncommons.Though, this doesn't mean that these decks aren't threat. In right hands (and with some practice, of course,) they can overwhelm very tough opponents.These decks are meant for those who have just dived into the mysterious depths of Magic: The Gathering, or to those people who like simple and cheap decks. Or to just anyone!Budget is meant to be low! (Less than 15 bucks.)So cheap, so simple, so much fun.(Remember: If you are new player, do not be afraid to ask if you have questions. Northy has always time for newbies!)
NOTE: This is a part of three decks GreatMasterZ ordered. Before you comment, you might want to check out the others too:http://www.mtgvault.com/northernwarlord/decks/starter-budget-trinity-2/http://www.mtgvault.com/northernwarlord/decks/starter-budget-trinity-3/As mentioned, inspired by GreatMasterZ.Trinity #1 will try to teach newbies the ways of white auras. Cast auras, make your creatures into a big beatsticks, and remember to have a lot of fun.While playing this deck, it is important to understand the following keywords:-Lifelink(Creatures with Lifelink give their controller life equal to the damage they hit to other creatures and/or players.)-First Strike(Creatures with First Strike deal their combat damage before other creatures. If a creature with First Strike kills the creature it is blocking or being blocked by, the killed creature won't hit back. ("Duh!") Handy for taking out small creatures without losing your creatures.)-Double Strike(Creatures with Double Strike deal their combat damage twice, first before other creatures (check "First Strike" above), then at the same time with the others. Handy for taking out small creatures without losing your creatures.)-Flying(Creatures with flying are unblockable to all creatures without Flying or Reach abilities.)-Vigilance(A creature with Vigilance doesn't tap itself while it attacks, meaning it can both attack AND block.)-Enchant creature(While you Enchant a creature, you cast an enchantment spell that reads "Aura" in it, targeting a creature of your choice (you can target both creatures you control and those you don't). That enchantment enters the battlefield attached to the chosen creature. Aura cards can give both profits and/or negative effects. When the enchanted creature leaves the battlefield, all auras on it are put into your graveyard.)-Indestructible(An Indestructible creature cannot be destroyed unless an effect causes you to sacrifice it (or exile it). Those sonovabitches with this keyword are indeed really hard to kill.)-Protection(A creature with Protection from something (from a color, for example), cannot be targeted by spells or abilities, cannot be enchanted, cannot be dealt damage by, or cannot be blocked by anything that has something to do with the Protection. As example, if a creature has Protection from black, it cannot be targeted by black spells or abilities, cannot be enchanted by black auras, cannot be dealt damage by any black source, or cannot be blocked by black creatures.)
This deck has been viewed 3,965 times.
Love the idea of these decks. I always like to see new people coming to play magic and the starter decks Wizards of the Coast makes now days aren't as simple and easy to learn as they use to be. You got my thumbs up. Keep'em coming!
Permalink
Thanks. I will.: )
Cool deck! (though i started playing when return to ravinica went out of standard) I love the way it can have a good system of drawing cards for playing enchantments, Something with white devotion would make this deck AMAZINGLY powerful!
evangel of heliod
Since you are running so many auras, you should consider Sage's reverie. It fits right in and gets you a hand again if you are topdecking
+1 i love that idea
It might be a good idea to replace stave off with gods willing. It's just 10 cents more, and the scry can't hurt.
Hey Northernwarlord! I love these starter decks, easy to use and teach others. I've got a question do you think you could review this deck? It is a copy of memnite's budget izzet deck, but I was wondering if there are any other more modern cards you would add because he made this deck a while ago. Thanks! http://www.mtgvault.com/flightningf/decks/budget-izzet/
These are such a good series.Glad you're doing this!And also: do you know of any White burn-esque instant/sorcery/creatures? I am trying my hardest to do a Role Reversal: White Burn deck, but I literally don't think it can be done in modern.
The only cards that come to my mind are spells that deal damage to creatures like Sunlance.I don't think there are any white spells that could deal damage to players, unless they redirect damage.
Or you happen to sneak out a rain of gore and start trying to "heal" them
Consider replacing holy strength with glaring aegis. It costs the same and is strictly better.
You are, literally, the greatest person ever. This will be on all 3 decks.THANK YOU!!!
Maybe you should sideboard in an ordeal of heliod or two. for the life gain?
why not use a heliod pilgrim and take out serra angel for more ethereal armor
Is there a reason Oblivion Ring isn't here? Such a cheap card, a great memorabilia piece, and it has synergy with Sun Titan, Mesa Enchantress, and Auramancer while showing the importance of removal in MTG to a beginner.
I'm making myself laugh over here.>>Include Pacifism>>Bring it back with Sun Titan>>Teach newbies how Auras only target when they're cast, so this trick allows them to pacify a nasty hexproof threat.
Except that doesn't work either. The aura targets when it enters play, so it doesn't matter if it's cast or returned via an effect. It still cannot target a hexproof permanent
Auras target only when they're cast. They're the only permanent that does that. When they come into play any other way, their Enchant ability attaches them to a permanent. Yes, hexproof creatures can be enchanted, so long as the aura wasn't cast as a spell.
Magic Comprehensive rules, March 27, 2015303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.303.4i If an effect attempts to put an Aura onto the battlefield enchanting an object or player it can’t legally enchant, the Aura remains in its current zone.Remind me again how targeting an opponent's hexproof anything works? Who's the newbie now?
I love it when people pull out the rule book.
C'mon, man. I wasn't rude to you, and I never called you a newbie. You're wrong about this, but I'm not angry with you or anything. It's a weird rule.114.1b Aura spells are always targeted. These are the only permanent spells with targets. An Aura's target is specified by its enchant keyword ability (see rule 702.5, "Enchant"). The target(s) are chosen as the spell is cast; see rule 601.2c. An Aura permanent doesn't target anything; only the spell is targeted. (An activated or triggered ability of an Aura permanent can also be targeted.) 303.4. Some enchantments have the subtype "Aura." An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, "Enchant"). Other effects can limit what a permanent can be enchanted by. 303.4fIf an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.702.11b "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."The bottom line is that Aura SPELLS are targeted, but the aura permanent does not target. If an aura enters the battlefield, but is not cast as a spell, it is already a permanent by the time it becomes attached. No targeting has taken place, thus Hexproof is irrelevant. Whether or not an aura can "legally enchant" a permanent is restricted only by the aura's Enchant ability and any effects on the aura or enchanted permanent that specifically say otherwise (eg. Protection effects, but not hexproof). This isn't just my interpretation of the rules, I promise. And I didn't mean to make such a big deal out of it. I'll peace-out now and let you come to your own conclusion. :)
Damn that's obscure. Ok you win. And I wasn't calling you a newbie, I was referring to your first comment lol. I might actually make a deck that abuses Sun titan's ability now rofl
zuran666 has deleted this comment.
if thats the case then he wouldve just made a sliver deck. this is white auras, not slivers
fancer has deleted this comment.
intead of stave off put gods willing its the same plus scry 1
How about change Staff Off ---> Brave the Elements? Works bit better with this color :)
Very cheap and good
Thanks!