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That's a lotta noise.I mostly use MTG Vault for my own private projects nowadays, but feel free to comment or request a deck of your choice. I've loved the Vault so far, and I like that they are still improving on it, as well as I am improving on my English language skills.So, if you like what you see, consider checking out some of my other budget-y work from the link below.https://www.mtgvault.com/northernwarlord/budget/
I've always found that Aphemia is a quite weird, out-of-place type a girl, who hasn't found their place in EDH-format, despite the fact that EDH harbors many legendary creatures with no other format to play around with. Since Aphemia is a weird commander, I decided to create a weird deck for her as well: politics. You heard me right - this deck is all about making them alliances, and enemies. - Curse thee! Use all kinds of aura enchantments to either aid or harm others, without forgetting yourself. Several auras can help a creature stay on board, while others can send them to their early graves. Negotiate with other players to find out what they are offering you in return. - Lost an aura for little value? Worry not, Aphemia is here to help! Every single destroyed aura has a chance to help you once more as soon as Aphemia turns them into zombies. Cards like Death Priest of Myrkul and Liliana's Devotee can help you take most advantage out of your undead pals. - It is suggested that you constantly gnaw at the hit points of your opponents using hard-to-block Aphemia, while possibly buffing her up with an aura or an equipment. This might even become a viable win con, if you manage to remain until you are alone with an opponent: then your numerous hand-disruption effects, creature debuffs and a hard-to-block commander just might provide you with the resources needed to win. In other cases, use zombie generation and creature-stealing as a way of winning 1v1 situations.
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NOTE: Set by owner when deck was made.