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A budget sacrifice deck... in MONO BLUE? Impossible!This is a Budget Deck (BD for short). It is meant primarily for casual play, and its estimated mid value is aimed to land between 10 and 20 US dollars at most. Take this detail into consideration when browsing the deck!I mostly use MTG Vault for my own private projects nowadays, but feel free to comment or request a deck of your choice. I've loved the Vault so far, and I like that they are still improving on it, as well as I am improving on my English language skills.So, if you like what you see, consider checking out some of my other budget-y work from the link below.https://www.mtgvault.com/northernwarlord/budget/
Well, the title says it all: this is a MONO BLUE deck constructed around death, especially sacrifice. Use the numerous value-on-death critters to fuel your death-based effects.This deck suffers a little bit from a "wincon-problem": winning might not be easy while playing. This should be taken into notice while constructing and playing it. The main wincons resolve around: - Beatdown with Sturmgeist (with all the numerous card-draw effects). - Kraken spam with Reef Worm. - Stealing valuable creatures with Grafted Identity. - Finishing off low HP opponents with flying critters like Palace Familiar and Surveilling Sprite.If you have trouble with the deck, consider adding a card or two from the sideboard. They may help you achieve victory in some tougher situations.Statistics, pros and cons. Consider reading these, especially if you are a newbie!Statistics: (out of 5)- Deck Speed: <><> (How quick the deck is?)- Creature Focus: <><><><> (How much this deck relies on creatures?)- Creature Size: <><><><> (How big are the main creatures of this deck?)- Card Synergy: <><><> (Do the cards of the deck help out each other well?)- Card Value: <><><><><> (How much card advantage can you get out of your cards?)- Level of Complexity: <><><> (How hard this deck is to properly play?)Pros:+ A one-of-a-kind build!+ Card draw for days.Cons:- Quite slow.- Little-to-no recursion from graveyard, unless grabbing a graveyard-utilizer with a Grafted Identity counts as recursion.
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