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Goblins! Danger! Danger! Come out of the safety of your holes!
It's a pretty straightforward aggro deck. Swarm the board with goblins, and when you're done...keep swarming! There are some key removal cards in this deck that can pretty much bail you out of any mess...even if you manage to put yourself there..Gempalm Incinerator is an amazing removal card that doubles as a draw engine. Next to him you have Warren Weirding, which not only allows you to remove annoying big creatures, but both Gempalm and Warren Weirding are retrievable from your graveyard with Wort, Boggart Auntie. Next up, you have Stingscourger, and Goblin Grenade. Both key instruments in pulling out a win in this deck. Stingscourger can get rid of pesky blockers or giant indestructible dudes. Goblin Grenade can target any fliers that you might not be able to handle, or can shoot your opponent right in the face for a quick finisher.Goblin Lackey, Matron, and your Instigators will keep your board full, and hopefully give you enough early card advantage to finish the game quick.Goblin Chieften, and Goblin Warchief give you the necessary aggro since this deck lacks anything big.Siege-Gang and Mogg War Marshal work brilliantly together for a large amount of removal, or straight damage to the face. *Sideboard* Now I don't usually run a sideboard, but these are cards you can switch in if you find you don't have what it takes to pull out the win. You can make the deck more aggro, or pull back and play a more Vial Goblin style with a lot of removal.
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